GameApi 28
Library used by GameApi Builder tool
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FrameBufferLoop Class Referenceabstract

#include <GraphI.hh>

Inheritance diagram for FrameBufferLoop:
Collaboration diagram for FrameBufferLoop:

Public Member Functions

virtual ~FrameBufferLoop ()
virtual void Prepare ()=0
virtual void handle_event (FrameLoopEvent &e)=0
virtual void frame (DrawLoopEnv &e)=0
virtual void Prepare ()=0
virtual void handle_event (FrameLoopEvent &e)=0
virtual void frame (DrawLoopEnv &e)=0
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual void Collect (CollectVisitor &vis)=0
virtual int NumBlocks () const
virtual void HeavyPrepare ()=0
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ ~FrameBufferLoop()

virtual FrameBufferLoop::~FrameBufferLoop ( )
inlinevirtual

Member Function Documentation

◆ frame() [1/2]

◆ frame() [2/2]

◆ handle_event() [1/2]

◆ handle_event() [2/2]

◆ Prepare() [1/2]

◆ Prepare() [2/2]


The documentation for this class was generated from the following files: