GameApi 28
Library used by GameApi Builder tool
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EnemyMovement Class Reference

#include <Data.hh>

Inheritance diagram for EnemyMovement:
Collaboration diagram for EnemyMovement:

Public Member Functions

void push_back (const TPointData &t1, const TPointData &t2, int id)
int Size () const
Point Index (int i) const
bool IsValid (int i) const
int Id (int i) const
void set_time (float t)
Public Member Functions inherited from Array< int, Point >
virtual ~Array ()
Public Member Functions inherited from Function< int, Point >
virtual ~Function ()
virtual bool IsValid (I i) const=0

Additional Inherited Members

Public Types inherited from Function< int, Point >
typedef int Domain
typedef Point CoDomain
Public Attributes inherited from Function< int, Point >
std::string funcsignature
std::string contents
std::vector< std::string > link
std::vector< std::pair< std::string, std::string > > dep

Member Function Documentation

◆ Id()

int EnemyMovement::Id ( int i) const
inline

◆ Index()

Point EnemyMovement::Index ( int i) const
inlinevirtual

◆ IsValid()

bool EnemyMovement::IsValid ( int i) const
inline

◆ push_back()

void EnemyMovement::push_back ( const TPointData & t1,
const TPointData & t2,
int id )
inline

◆ set_time()

void EnemyMovement::set_time ( float t)
inline

◆ Size()

int EnemyMovement::Size ( ) const
inlinevirtual

Implements Array< int, Point >.


The documentation for this class was generated from the following file: