GameApi 28
Library used by GameApi Builder tool
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EqualizerBitmap Class Reference
Inheritance diagram for EqualizerBitmap:
Collaboration diagram for EqualizerBitmap:

Public Member Functions

 EqualizerBitmap (ContinuousBitmap< float > &a1, ContinuousBitmap< float > &a2)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
float SizeX () const
float SizeY () const
bool Map (float x, float y) const
Public Member Functions inherited from ContinuousBitmap< bool >
virtual bool ReadyToPrepare () const
virtual ~ContinuousBitmap ()
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ EqualizerBitmap()

EqualizerBitmap::EqualizerBitmap ( ContinuousBitmap< float > & a1,
ContinuousBitmap< float > & a2 )
inline

Member Function Documentation

◆ Collect()

void EqualizerBitmap::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ HeavyPrepare()

void EqualizerBitmap::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ Map()

bool EqualizerBitmap::Map ( float x,
float y ) const
inlinevirtual

◆ Prepare()

void EqualizerBitmap::Prepare ( )
inlinevirtual

◆ SizeX()

float EqualizerBitmap::SizeX ( ) const
inlinevirtual

◆ SizeY()

float EqualizerBitmap::SizeY ( ) const
inlinevirtual

The documentation for this class was generated from the following file: