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GameApi 28
Library used by GameApi Builder tool
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Public Member Functions | |
| EqualizerBitmap (ContinuousBitmap< float > &a1, ContinuousBitmap< float > &a2) | |
| void | Collect (CollectVisitor &vis) |
| void | HeavyPrepare () |
| void | Prepare () |
| float | SizeX () const |
| float | SizeY () const |
| bool | Map (float x, float y) const |
| Public Member Functions inherited from ContinuousBitmap< bool > | |
| virtual bool | ReadyToPrepare () const |
| virtual | ~ContinuousBitmap () |
| Public Member Functions inherited from CollectInterface | |
| virtual | ~CollectInterface () |
| virtual int | NumBlocks () const |
| virtual void | FirstFrame () |
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inline |
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inlinevirtual |
Implements CollectInterface.
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inlinevirtual |
Implements CollectInterface.
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inlinevirtual |
Implements ContinuousBitmap< bool >.
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inlinevirtual |
Implements ContinuousBitmap< bool >.
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inlinevirtual |
Implements ContinuousBitmap< bool >.
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inlinevirtual |
Implements ContinuousBitmap< bool >.