GameApi 28
Library used by GameApi Builder tool
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FBO Struct Reference

#include <Graph.hh>

Inheritance diagram for FBO:
Collaboration diagram for FBO:

Public Member Functions

void Prepare ()
virtual int SizeX () const
virtual int SizeY () const
virtual Color Map (int x, int y) const
 FBO (int sx, int sy)
 ~FBO ()
void bind ()
void unbind ()
void update ()
Public Member Functions inherited from Bitmap< Color >
virtual bool ReadyToPrepare () const
virtual ~Bitmap ()
virtual bool IsDirectGltfImage () const
virtual bool HasBatchMap () const
virtual BufferRef BatchMap (int start_x, int end_x, int start_y, int end_y) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual void Collect (CollectVisitor &vis)=0
virtual int NumBlocks () const
virtual void HeavyPrepare ()=0
virtual void FirstFrame ()

Public Attributes

int id

Constructor & Destructor Documentation

◆ FBO()

FBO::FBO ( int sx,
int sy )

◆ ~FBO()

FBO::~FBO ( )

Member Function Documentation

◆ bind()

void FBO::bind ( )

◆ Map()

virtual Color FBO::Map ( int x,
int y ) const
inlinevirtual

Implements Bitmap< Color >.

◆ Prepare()

void FBO::Prepare ( )
inlinevirtual

Implements Bitmap< Color >.

◆ SizeX()

virtual int FBO::SizeX ( ) const
inlinevirtual

Implements Bitmap< Color >.

◆ SizeY()

virtual int FBO::SizeY ( ) const
inlinevirtual

Implements Bitmap< Color >.

◆ unbind()

void FBO::unbind ( )

◆ update()

void FBO::update ( )

Member Data Documentation

◆ id

int FBO::id

The documentation for this struct was generated from the following files: