GameApi 28
Library used by GameApi Builder tool
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FBToIbm Class Reference
Inheritance diagram for FBToIbm:
Collaboration diagram for FBToIbm:

Public Member Functions

 FBToIbm (Bitmap< float > &fb, float start, float d)
virtual int SizeX () const
virtual int SizeY () const
virtual int Map (int x, int y) const
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
virtual void Prepare ()
Public Member Functions inherited from Bitmap< int >
virtual bool ReadyToPrepare () const
virtual ~Bitmap ()
virtual bool IsDirectGltfImage () const
virtual bool HasBatchMap () const
virtual BufferRef BatchMap (int start_x, int end_x, int start_y, int end_y) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ FBToIbm()

FBToIbm::FBToIbm ( Bitmap< float > & fb,
float start,
float d )
inline

Member Function Documentation

◆ Collect()

void FBToIbm::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ HeavyPrepare()

void FBToIbm::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ Map()

virtual int FBToIbm::Map ( int x,
int y ) const
inlinevirtual

Implements Bitmap< int >.

◆ Prepare()

virtual void FBToIbm::Prepare ( )
inlinevirtual

Implements Bitmap< int >.

◆ SizeX()

virtual int FBToIbm::SizeX ( ) const
inlinevirtual

Implements Bitmap< int >.

◆ SizeY()

virtual int FBToIbm::SizeY ( ) const
inlinevirtual

Implements Bitmap< int >.


The documentation for this class was generated from the following file: