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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for FD_to_FS, including all inherited members.
| BaseColor(Point p) const | FD_to_FS | inlinevirtual |
| Collect(CollectVisitor &vis) | FD_to_FS | inlinevirtual |
| DiffuseColor(Point p) const | FD_to_FS | inlinevirtual |
| EmissiveColor(Point p) const | FD_to_FS | inlinevirtual |
| execute(float alfa, float beta, bool &found, Point center, float radius, int maxiter, float c) const | FloatSceneWithExecute | inlinevirtual |
| FD_to_FS(GameApi::EveryApi &ev, DistanceRenderable *rend) | FD_to_FS | inline |
| Field(Point p) const | FD_to_FS | inlinevirtual |
| FirstFrame() | CollectInterface | inlinevirtual |
| HeavyPrepare() | FD_to_FS | inlinevirtual |
| MetalRoughnessColor(Point p) const | FD_to_FS | inlinevirtual |
| NormalColor(Point p) const | FD_to_FS | inlinevirtual |
| NumBlocks() const | CollectInterface | inlinevirtual |
| OcculsionColor(Point p) const | FD_to_FS | inlinevirtual |
| Prepare() | FD_to_FS | inlinevirtual |
| SheenColor(Point p) const | FD_to_FS | inlinevirtual |
| SpecGlossiColor(Point p) const | FD_to_FS | inlinevirtual |
| ~CollectInterface() | CollectInterface | inlinevirtual |
| ~FloatScene() | FloatScene | inlinevirtual |