GameApi 28
Library used by GameApi Builder tool
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FloatSceneWithExecute Class Reference
Inheritance diagram for FloatSceneWithExecute:
Collaboration diagram for FloatSceneWithExecute:

Public Member Functions

Point execute (float alfa, float beta, bool &found, Point center, float radius, int maxiter, float c) const
Public Member Functions inherited from FloatScene
virtual ~FloatScene ()
virtual void Collect (CollectVisitor &vis)=0
virtual void HeavyPrepare ()=0
virtual void Prepare ()=0
virtual float Field (Point p) const =0
virtual unsigned int BaseColor (Point p) const =0
virtual unsigned int MetalRoughnessColor (Point p) const =0
virtual unsigned int NormalColor (Point p) const =0
virtual unsigned int OcculsionColor (Point p) const =0
virtual unsigned int EmissiveColor (Point p) const =0
virtual unsigned int SheenColor (Point p) const =0
virtual unsigned int SpecGlossiColor (Point p) const =0
virtual unsigned int DiffuseColor (Point p) const =0
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Member Function Documentation

◆ execute()

Point FloatSceneWithExecute::execute ( float alfa,
float beta,
bool & found,
Point center,
float radius,
int maxiter,
float c ) const
inlinevirtual

Implements FloatScene.


The documentation for this class was generated from the following file: