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GameApi 28
Library used by GameApi Builder tool
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Public Member Functions | |
| Point | execute (float alfa, float beta, bool &found, Point center, float radius, int maxiter, float c) const |
| Public Member Functions inherited from FloatScene | |
| virtual | ~FloatScene () |
| virtual void | Collect (CollectVisitor &vis)=0 |
| virtual void | HeavyPrepare ()=0 |
| virtual void | Prepare ()=0 |
| virtual float | Field (Point p) const =0 |
| virtual unsigned int | BaseColor (Point p) const =0 |
| virtual unsigned int | MetalRoughnessColor (Point p) const =0 |
| virtual unsigned int | NormalColor (Point p) const =0 |
| virtual unsigned int | OcculsionColor (Point p) const =0 |
| virtual unsigned int | EmissiveColor (Point p) const =0 |
| virtual unsigned int | SheenColor (Point p) const =0 |
| virtual unsigned int | SpecGlossiColor (Point p) const =0 |
| virtual unsigned int | DiffuseColor (Point p) const =0 |
| Public Member Functions inherited from CollectInterface | |
| virtual | ~CollectInterface () |
| virtual int | NumBlocks () const |
| virtual void | FirstFrame () |
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inlinevirtual |
Implements FloatScene.