GameApi 28
Library used by GameApi Builder tool
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FacesInPlane Class Referenceabstract

#include <GraphI.hh>

Inheritance diagram for FacesInPlane:

Public Member Functions

virtual ~FacesInPlane ()
virtual int Size () const =0
virtual int NumPoints (int face) const =0
virtual Point2d Map (int face, int point) const =0
virtual Point2d TexCoord (int face, int point) const =0
virtual unsigned int Color (int face, int point) const =0
virtual Vector Normal (int face, int point) const

Constructor & Destructor Documentation

◆ ~FacesInPlane()

virtual FacesInPlane::~FacesInPlane ( )
inlinevirtual

Member Function Documentation

◆ Color()

virtual unsigned int FacesInPlane::Color ( int face,
int point ) const
pure virtual

Implemented in CmdPolygon, ReverseFaces, and Triangulate_plane.

◆ Map()

virtual Point2d FacesInPlane::Map ( int face,
int point ) const
pure virtual

Implemented in CmdPolygon, ReverseFaces, and Triangulate_plane.

Here is the caller graph for this function:

◆ Normal()

virtual Vector FacesInPlane::Normal ( int face,
int point ) const
inlinevirtual

◆ NumPoints()

virtual int FacesInPlane::NumPoints ( int face) const
pure virtual

Implemented in CmdPolygon, ReverseFaces, and Triangulate_plane.

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◆ Size()

virtual int FacesInPlane::Size ( ) const
pure virtual

Implemented in CmdPolygon, ReverseFaces, and Triangulate_plane.

◆ TexCoord()

virtual Point2d FacesInPlane::TexCoord ( int face,
int point ) const
pure virtual

Implemented in CmdPolygon, ReverseFaces, and Triangulate_plane.


The documentation for this class was generated from the following file: