GameApi 28
Library used by GameApi Builder tool
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FindNearestPoint Class Reference

#include <Effect.hh>

Inheritance diagram for FindNearestPoint:
Collaboration diagram for FindNearestPoint:

Public Member Functions

 FindNearestPoint (PointCollection &coll)
int Size () const
Point Index (int ii) const
 ~FindNearestPoint ()
Public Member Functions inherited from PointCollection
virtual ~PointCollection ()
int NumPoints () const
Point Points (int index) const
Public Member Functions inherited from Array< int, Point >
virtual ~Array ()
Public Member Functions inherited from Function< int, Point >
virtual ~Function ()
virtual bool IsValid (I i) const=0

Additional Inherited Members

Public Types inherited from Function< int, Point >
typedef int Domain
typedef Point CoDomain
Public Attributes inherited from Function< int, Point >
std::string funcsignature
std::string contents
std::vector< std::string > link
std::vector< std::pair< std::string, std::string > > dep

Constructor & Destructor Documentation

◆ FindNearestPoint()

FindNearestPoint::FindNearestPoint ( PointCollection & coll)
inline

◆ ~FindNearestPoint()

FindNearestPoint::~FindNearestPoint ( )
inline

Member Function Documentation

◆ Index()

Point FindNearestPoint::Index ( int ii) const
inlinevirtual

◆ Size()

int FindNearestPoint::Size ( ) const
inlinevirtual

Implements Array< int, Point >.


The documentation for this class was generated from the following file: