GameApi 28
Library used by GameApi Builder tool
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FlattenBitmap< T > Class Template Reference

#include <Graph.hh>

Inheritance diagram for FlattenBitmap< T >:
Collaboration diagram for FlattenBitmap< T >:

Public Member Functions

 FlattenBitmap (Bitmap< Bitmap< T > * > &bm)
void Prepare ()
int SizeX () const
int SizeY () const
T Map (int x, int y) const
int StartX (int x) const
int StartY (int y) const
Public Member Functions inherited from Bitmap< T >
virtual bool ReadyToPrepare () const
virtual ~Bitmap ()
virtual bool IsDirectGltfImage () const
virtual bool HasBatchMap () const
virtual BufferRef BatchMap (int start_x, int end_x, int start_y, int end_y) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual void Collect (CollectVisitor &vis)=0
virtual int NumBlocks () const
virtual void HeavyPrepare ()=0
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ FlattenBitmap()

template<class T>
FlattenBitmap< T >::FlattenBitmap ( Bitmap< Bitmap< T > * > & bm)
inline

Member Function Documentation

◆ Map()

template<class T>
T FlattenBitmap< T >::Map ( int x,
int y ) const
inlinevirtual

Implements Bitmap< T >.

◆ Prepare()

template<class T>
void FlattenBitmap< T >::Prepare ( )
inlinevirtual

Implements Bitmap< T >.

◆ SizeX()

template<class T>
int FlattenBitmap< T >::SizeX ( ) const
inlinevirtual

Implements Bitmap< T >.

◆ SizeY()

template<class T>
int FlattenBitmap< T >::SizeY ( ) const
inlinevirtual

Implements Bitmap< T >.

◆ StartX()

template<class T>
int FlattenBitmap< T >::StartX ( int x) const
inline
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◆ StartY()

template<class T>
int FlattenBitmap< T >::StartY ( int y) const
inline
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The documentation for this class was generated from the following file: