GameApi 28
Library used by GameApi Builder tool
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FlipColoursInv Class Reference

#include <Graph.hh>

Inheritance diagram for FlipColoursInv:
Collaboration diagram for FlipColoursInv:

Public Member Functions

 FlipColoursInv (Bitmap< Color > &c)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
virtual int SizeX () const
virtual int SizeY () const
virtual Color Map (int x, int y) const
virtual bool IsDirectGltfImage () const
Public Member Functions inherited from Bitmap< Color >
virtual bool ReadyToPrepare () const
virtual ~Bitmap ()
virtual bool HasBatchMap () const
virtual BufferRef BatchMap (int start_x, int end_x, int start_y, int end_y) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Public Attributes

Bitmap< Color > & c

Constructor & Destructor Documentation

◆ FlipColoursInv()

FlipColoursInv::FlipColoursInv ( Bitmap< Color > & c)
inline

Member Function Documentation

◆ Collect()

void FlipColoursInv::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ HeavyPrepare()

void FlipColoursInv::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ IsDirectGltfImage()

virtual bool FlipColoursInv::IsDirectGltfImage ( ) const
inlinevirtual

Reimplemented from Bitmap< Color >.

◆ Map()

virtual Color FlipColoursInv::Map ( int x,
int y ) const
inlinevirtual

Implements Bitmap< Color >.

◆ Prepare()

void FlipColoursInv::Prepare ( )
inlinevirtual

Implements Bitmap< Color >.

◆ SizeX()

virtual int FlipColoursInv::SizeX ( ) const
inlinevirtual

Implements Bitmap< Color >.

◆ SizeY()

virtual int FlipColoursInv::SizeY ( ) const
inlinevirtual

Implements Bitmap< Color >.

Member Data Documentation

◆ c

Bitmap<Color>& FlipColoursInv::c

The documentation for this class was generated from the following file: