GameApi 28
Library used by GameApi Builder tool
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FlipTileBitmap Class Reference
Inheritance diagram for FlipTileBitmap:
Collaboration diagram for FlipTileBitmap:

Public Member Functions

 FlipTileBitmap (GameApi::Env &env, GameApi::BitmapApi *api, GameApi::BM bm, int sx, int sy, bool is_x)
virtual void Collect (CollectVisitor &vis)
void HeavyPrepare ()
virtual int SizeX () const
virtual int SizeY () const
virtual Color Map (int x, int y) const
virtual void Prepare ()
Public Member Functions inherited from Bitmap< Color >
virtual bool ReadyToPrepare () const
virtual ~Bitmap ()
virtual bool IsDirectGltfImage () const
virtual bool HasBatchMap () const
virtual BufferRef BatchMap (int start_x, int end_x, int start_y, int end_y) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ FlipTileBitmap()

FlipTileBitmap::FlipTileBitmap ( GameApi::Env & env,
GameApi::BitmapApi * api,
GameApi::BM bm,
int sx,
int sy,
bool is_x )
inline

Member Function Documentation

◆ Collect()

virtual void FlipTileBitmap::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ HeavyPrepare()

void FlipTileBitmap::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ Map()

virtual Color FlipTileBitmap::Map ( int x,
int y ) const
inlinevirtual

Implements Bitmap< Color >.

◆ Prepare()

virtual void FlipTileBitmap::Prepare ( )
inlinevirtual

Implements Bitmap< Color >.

Here is the caller graph for this function:

◆ SizeX()

virtual int FlipTileBitmap::SizeX ( ) const
inlinevirtual

Implements Bitmap< Color >.

◆ SizeY()

virtual int FlipTileBitmap::SizeY ( ) const
inlinevirtual

Implements Bitmap< Color >.


The documentation for this class was generated from the following file: