GameApi 28
Library used by GameApi Builder tool
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FloatRangeBitmap Class Reference

#include <Graph.hh>

Inheritance diagram for FloatRangeBitmap:
Collaboration diagram for FloatRangeBitmap:

Public Member Functions

 FloatRangeBitmap (Bitmap< float > &fb, float rs, float re)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
virtual int SizeX () const
virtual int SizeY () const
virtual bool Map (int x, int y) const
Public Member Functions inherited from Bitmap< bool >
virtual bool ReadyToPrepare () const
virtual ~Bitmap ()
virtual bool IsDirectGltfImage () const
virtual bool HasBatchMap () const
virtual BufferRef BatchMap (int start_x, int end_x, int start_y, int end_y) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ FloatRangeBitmap()

FloatRangeBitmap::FloatRangeBitmap ( Bitmap< float > & fb,
float rs,
float re )
inline

Member Function Documentation

◆ Collect()

void FloatRangeBitmap::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ HeavyPrepare()

void FloatRangeBitmap::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ Map()

virtual bool FloatRangeBitmap::Map ( int x,
int y ) const
inlinevirtual

Implements Bitmap< bool >.

◆ Prepare()

void FloatRangeBitmap::Prepare ( )
inlinevirtual

Implements Bitmap< bool >.

◆ SizeX()

virtual int FloatRangeBitmap::SizeX ( ) const
inlinevirtual

Implements Bitmap< bool >.

◆ SizeY()

virtual int FloatRangeBitmap::SizeY ( ) const
inlinevirtual

Implements Bitmap< bool >.


The documentation for this class was generated from the following file: