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GameApi 28
Library used by GameApi Builder tool
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#include <Equalizer.hh>


Public Member Functions | |
| float | Index (Point p) const |
| virtual float | Get (Point p) const =0 |
| Public Member Functions inherited from Function< Point, float > | |
| virtual | ~Function () |
| virtual bool | IsValid (I i) const=0 |
Additional Inherited Members | |
| Public Types inherited from Function< Point, float > | |
| typedef Point | Domain |
| typedef float | CoDomain |
| Public Attributes inherited from Function< Point, float > | |
| std::string | funcsignature |
| std::string | contents |
| std::vector< std::string > | link |
| std::vector< std::pair< std::string, std::string > > | dep |
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pure virtual |
Implemented in ConstantFloatSpace, DistanceFloatSpace, DowngradeFloatSpace, FloatSpaceY, MaxFloatSpace, MinFloatSpace, OneMinusFloatSpace, and UpgradeFloatSpace.

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inlinevirtual |
Implements Function< Point, float >.