GameApi 28
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FloatVoxelRangeChoose Class Reference
Inheritance diagram for FloatVoxelRangeChoose:
Collaboration diagram for FloatVoxelRangeChoose:

Public Member Functions

 FloatVoxelRangeChoose (Voxel< float > &vx, float start_range, float end_range)
virtual int SizeX () const
virtual int SizeY () const
virtual int SizeZ () const
virtual bool Map (int x, int y, int z) const
Public Member Functions inherited from Voxel< bool >
virtual void Prepare ()=0
virtual unsigned int Color (int x, int y, int z) const
virtual Vector Normal (int x, int y, int z) const
virtual void CleanPrepare ()=0
virtual ~Voxel ()
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual void Collect (CollectVisitor &vis)=0
virtual int NumBlocks () const
virtual void HeavyPrepare ()=0
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ FloatVoxelRangeChoose()

FloatVoxelRangeChoose::FloatVoxelRangeChoose ( Voxel< float > & vx,
float start_range,
float end_range )
inline

Member Function Documentation

◆ Map()

virtual bool FloatVoxelRangeChoose::Map ( int x,
int y,
int z ) const
inlinevirtual

Implements Voxel< bool >.

◆ SizeX()

virtual int FloatVoxelRangeChoose::SizeX ( ) const
inlinevirtual

Implements Voxel< bool >.

◆ SizeY()

virtual int FloatVoxelRangeChoose::SizeY ( ) const
inlinevirtual

Implements Voxel< bool >.

◆ SizeZ()

virtual int FloatVoxelRangeChoose::SizeZ ( ) const
inlinevirtual

Implements Voxel< bool >.


The documentation for this class was generated from the following file: