GameApi 28
Library used by GameApi Builder tool
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FractalMountain Class Reference
Inheritance diagram for FractalMountain:
Collaboration diagram for FractalMountain:

Public Member Functions

 FractalMountain (int level)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
virtual float SizeX () const
virtual float SizeY () const
virtual float Map (float x, float y) const
virtual void Prepare ()
Public Member Functions inherited from ContinuousBitmap< float >
virtual bool ReadyToPrepare () const
virtual ~ContinuousBitmap ()
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ FractalMountain()

FractalMountain::FractalMountain ( int level)
inline

Member Function Documentation

◆ Collect()

void FractalMountain::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ HeavyPrepare()

void FractalMountain::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ Map()

virtual float FractalMountain::Map ( float x,
float y ) const
inlinevirtual

◆ Prepare()

virtual void FractalMountain::Prepare ( )
inlinevirtual

◆ SizeX()

virtual float FractalMountain::SizeX ( ) const
inlinevirtual

Implements ContinuousBitmap< float >.

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◆ SizeY()

virtual float FractalMountain::SizeY ( ) const
inlinevirtual

Implements ContinuousBitmap< float >.

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The documentation for this class was generated from the following file: