GameApi 28
Library used by GameApi Builder tool
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FrameBuffer Member List

This is the complete list of members for FrameBuffer, including all inherited members.

Buffer() const =0FrameBufferpure virtual
Buffer() const =0FrameBufferpure virtual
Collect(CollectVisitor &vis)=0CollectInterfacepure virtual
Depth() const =0FrameBufferpure virtual
Depth() const =0FrameBufferpure virtual
DepthBuffer() const =0FrameBufferpure virtual
DepthBuffer() const =0FrameBufferpure virtual
draw_rect(int pos_x, int pos_y, int sp_width, int sp_height, unsigned int color)=0FrameBufferpure virtual
draw_sprite(SourceBitmap *bm, int x, int y)=0FrameBufferpure virtual
draw_sprite(SourceBitmap *bm, int x, int y)=0FrameBufferpure virtual
FirstFrame()CollectInterfaceinlinevirtual
format() const =0FrameBufferpure virtual
format() const =0FrameBufferpure virtual
frame()=0FrameBufferpure virtual
frame()=0FrameBufferpure virtual
handle_event(FrameLoopEvent &e)=0FrameBufferpure virtual
handle_event(FrameLoopEvent &e)=0FrameBufferpure virtual
HeavyPrepare()=0CollectInterfacepure virtual
Height() const =0FrameBufferpure virtual
Height() const =0FrameBufferpure virtual
NumBlocks() constCollectInterfaceinlinevirtual
Prepare()=0FrameBufferpure virtual
Prepare()=0FrameBufferpure virtual
Width() const =0FrameBufferpure virtual
Width() const =0FrameBufferpure virtual
~CollectInterface()CollectInterfaceinlinevirtual
~FrameBuffer()FrameBufferinlinevirtual