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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for FrameBuffer, including all inherited members.
| Buffer() const =0 | FrameBuffer | pure virtual |
| Buffer() const =0 | FrameBuffer | pure virtual |
| Collect(CollectVisitor &vis)=0 | CollectInterface | pure virtual |
| Depth() const =0 | FrameBuffer | pure virtual |
| Depth() const =0 | FrameBuffer | pure virtual |
| DepthBuffer() const =0 | FrameBuffer | pure virtual |
| DepthBuffer() const =0 | FrameBuffer | pure virtual |
| draw_rect(int pos_x, int pos_y, int sp_width, int sp_height, unsigned int color)=0 | FrameBuffer | pure virtual |
| draw_sprite(SourceBitmap *bm, int x, int y)=0 | FrameBuffer | pure virtual |
| draw_sprite(SourceBitmap *bm, int x, int y)=0 | FrameBuffer | pure virtual |
| FirstFrame() | CollectInterface | inlinevirtual |
| format() const =0 | FrameBuffer | pure virtual |
| format() const =0 | FrameBuffer | pure virtual |
| frame()=0 | FrameBuffer | pure virtual |
| frame()=0 | FrameBuffer | pure virtual |
| handle_event(FrameLoopEvent &e)=0 | FrameBuffer | pure virtual |
| handle_event(FrameLoopEvent &e)=0 | FrameBuffer | pure virtual |
| HeavyPrepare()=0 | CollectInterface | pure virtual |
| Height() const =0 | FrameBuffer | pure virtual |
| Height() const =0 | FrameBuffer | pure virtual |
| NumBlocks() const | CollectInterface | inlinevirtual |
| Prepare()=0 | FrameBuffer | pure virtual |
| Prepare()=0 | FrameBuffer | pure virtual |
| Width() const =0 | FrameBuffer | pure virtual |
| Width() const =0 | FrameBuffer | pure virtual |
| ~CollectInterface() | CollectInterface | inlinevirtual |
| ~FrameBuffer() | FrameBuffer | inlinevirtual |