#include <GraphI.hh>
◆ ~FrameBuffer()
| virtual FrameBuffer::~FrameBuffer |
( |
| ) |
|
|
inlinevirtual |
◆ Buffer() [1/2]
| virtual void * FrameBuffer::Buffer |
( |
| ) |
const |
|
pure virtual |
◆ Buffer() [2/2]
| virtual void * FrameBuffer::Buffer |
( |
| ) |
const |
|
pure virtual |
◆ Depth() [1/2]
| virtual int FrameBuffer::Depth |
( |
| ) |
const |
|
pure virtual |
◆ Depth() [2/2]
| virtual int FrameBuffer::Depth |
( |
| ) |
const |
|
pure virtual |
◆ DepthBuffer() [1/2]
| virtual float * FrameBuffer::DepthBuffer |
( |
| ) |
const |
|
pure virtual |
◆ DepthBuffer() [2/2]
| virtual float * FrameBuffer::DepthBuffer |
( |
| ) |
const |
|
pure virtual |
◆ draw_rect()
| virtual void FrameBuffer::draw_rect |
( |
int | pos_x, |
|
|
int | pos_y, |
|
|
int | sp_width, |
|
|
int | sp_height, |
|
|
unsigned int | color ) |
|
pure virtual |
◆ draw_sprite() [1/2]
| virtual void FrameBuffer::draw_sprite |
( |
SourceBitmap * | bm, |
|
|
int | x, |
|
|
int | y ) |
|
pure virtual |
◆ draw_sprite() [2/2]
| virtual void FrameBuffer::draw_sprite |
( |
SourceBitmap * | bm, |
|
|
int | x, |
|
|
int | y ) |
|
pure virtual |
◆ format() [1/2]
◆ format() [2/2]
◆ frame() [1/2]
| virtual void FrameBuffer::frame |
( |
| ) |
|
|
pure virtual |
◆ frame() [2/2]
| virtual void FrameBuffer::frame |
( |
| ) |
|
|
pure virtual |
◆ handle_event() [1/2]
◆ handle_event() [2/2]
◆ Height() [1/2]
| virtual int FrameBuffer::Height |
( |
| ) |
const |
|
pure virtual |
◆ Height() [2/2]
| virtual int FrameBuffer::Height |
( |
| ) |
const |
|
pure virtual |
◆ Prepare() [1/2]
| virtual void FrameBuffer::Prepare |
( |
| ) |
|
|
pure virtual |
◆ Prepare() [2/2]
| virtual void FrameBuffer::Prepare |
( |
| ) |
|
|
pure virtual |
◆ Width() [1/2]
| virtual int FrameBuffer::Width |
( |
| ) |
const |
|
pure virtual |
◆ Width() [2/2]
| virtual int FrameBuffer::Width |
( |
| ) |
const |
|
pure virtual |
The documentation for this class was generated from the following files: