GameApi 28
Library used by GameApi Builder tool
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Function2Bitmap< T > Class Template Reference

#include <Graph.hh>

Inheritance diagram for Function2Bitmap< T >:
Collaboration diagram for Function2Bitmap< T >:

Public Member Functions

 Function2Bitmap (float sx, float sy, Function2< float, float, T > &f)
void Prepare ()
virtual float SizeX () const
virtual float SizeY () const
virtual T Map (float x, float y) const
Public Member Functions inherited from ContinuousBitmap< T >
virtual bool ReadyToPrepare () const
virtual ~ContinuousBitmap ()
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual void Collect (CollectVisitor &vis)=0
virtual int NumBlocks () const
virtual void HeavyPrepare ()=0
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ Function2Bitmap()

template<class T>
Function2Bitmap< T >::Function2Bitmap ( float sx,
float sy,
Function2< float, float, T > & f )
inline

Member Function Documentation

◆ Map()

template<class T>
virtual T Function2Bitmap< T >::Map ( float x,
float y ) const
inlinevirtual

Implements ContinuousBitmap< T >.

◆ Prepare()

template<class T>
void Function2Bitmap< T >::Prepare ( )
inlinevirtual

Implements ContinuousBitmap< T >.

◆ SizeX()

template<class T>
virtual float Function2Bitmap< T >::SizeX ( ) const
inlinevirtual

Implements ContinuousBitmap< T >.

◆ SizeY()

template<class T>
virtual float Function2Bitmap< T >::SizeY ( ) const
inlinevirtual

Implements ContinuousBitmap< T >.


The documentation for this class was generated from the following file: