GameApi 28
Library used by GameApi Builder tool
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GLTFJointMatrices Member List

This is the complete list of members for GLTFJointMatrices, including all inherited members.

bind()GLTFJointMatricesinline
calc_max_joints()GLTFJointMatricesinline
call_prev_time_index1(PrevNodes &prev2, GLTFJointMatrices *next, int node_id)GLTFJointMatricesinline
call_prev_time_index2(PrevNodes &prev2, int node_id)GLTFJointMatricesinline
check_joints()GLTFJointMatricesinline
Collect(CollectVisitor &vis)GLTFJointMatricesinlinevirtual
destroy()MainLoopIteminlinevirtual
end()GLTFJointMatricesinline
end_time() constGLTFJointMatricesinline
execute(MainLoopEnv &e)GLTFJointMatricesinlinevirtual
fill_binds(AnimData *dt)GLTFJointMatricesinline
FirstFrame()MainLoopIteminlinevirtual
get_max_count() constGLTFJointMatricesinline
get_max_time() constGLTFJointMatricesinline
get_vars() constMainLoopIteminlinevirtual
GLTFJointMatrices(GLTFJointMatrices *prev, GameApi::Env &env, GameApi::EveryApi &ev, GLTFModelInterface *interface, int skin_num, int animation, int time_index, MainLoopItem *next, bool has_anim)GLTFJointMatricesinline
handle_event(MainLoopEvent &e)GLTFJointMatricesinlinevirtual
HeavyPrepare()GLTFJointMatricesinlinevirtual
logoexecute()MainLoopIteminlinevirtual
NumBlocks() constCollectInterfaceinlinevirtual
Prepare()GLTFJointMatricesinlinevirtual
ReadyToPrepare() constMainLoopIteminlinevirtual
recurse_node(AnimData *dt, PrevNodes &prev2, int node_id, tinygltf::Node *, Matrix pos, Matrix pos2, GLTFAnimation *, int time_index, int)GLTFJointMatricesinline
root()GLTFJointMatricesinline
root2()GLTFJointMatricesinline
set_vars(std::map< std::string, std::string > vars)MainLoopIteminlinevirtual
SetPreviousTimeIndex(PrevNodes &prev2, int node_id, TransformObject o1, TransformObject o2)GLTFJointMatricesinline
shader_id()GLTFJointMatricesinlinevirtual
start()GLTFJointMatricesinline
start_time() constGLTFJointMatricesinline
~CollectInterface()CollectInterfaceinlinevirtual
~GLTFJointMatrices()GLTFJointMatricesinline
~MainLoopItem()MainLoopIteminlinevirtual