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GameApi 28
Library used by GameApi Builder tool
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Public Member Functions | |
| GLTFJointMatrices (GLTFJointMatrices *prev, GameApi::Env &env, GameApi::EveryApi &ev, GLTFModelInterface *interface, int skin_num, int animation, int time_index, MainLoopItem *next, bool has_anim) | |
| ~GLTFJointMatrices () | |
| void | Collect (CollectVisitor &vis) |
| int | calc_max_joints () |
| void | HeavyPrepare () |
| void | Prepare () |
| virtual void | execute (MainLoopEnv &e) |
| virtual void | handle_event (MainLoopEvent &e) |
| virtual std::vector< int > | shader_id () |
| void | SetPreviousTimeIndex (PrevNodes &prev2, int node_id, TransformObject o1, TransformObject o2) |
| void | call_prev_time_index1 (PrevNodes &prev2, GLTFJointMatrices *next, int node_id) |
| void | call_prev_time_index2 (PrevNodes &prev2, int node_id) |
| void | fill_binds (AnimData *dt) |
| Matrix | recurse_node (AnimData *dt, PrevNodes &prev2, int node_id, tinygltf::Node *, Matrix pos, Matrix pos2, GLTFAnimation *, int time_index, int) |
| void | check_joints () |
| std::vector< TransformObject > * | start () |
| std::vector< TransformObject > * | end () |
| std::vector< Matrix > * | root () |
| std::vector< Matrix > * | root2 () |
| std::vector< Matrix > * | bind () |
| const std::vector< float > * | start_time () const |
| const std::vector< float > * | end_time () const |
| int | get_max_count () const |
| float | get_max_time () const |
| Public Member Functions inherited from MainLoopItem | |
| virtual | ~MainLoopItem () |
| virtual void | logoexecute () |
| virtual void | FirstFrame () |
| virtual bool | ReadyToPrepare () const |
| virtual void | destroy () |
| virtual void | set_vars (std::map< std::string, std::string > vars) |
| virtual std::map< std::string, std::string > | get_vars () const |
| Public Member Functions inherited from CollectInterface | |
| virtual | ~CollectInterface () |
| virtual int | NumBlocks () const |
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Implements MainLoopItem.
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Implements MainLoopItem.
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Implements MainLoopItem.
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Implements MainLoopItem.
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Implements MainLoopItem.
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Reimplemented from MainLoopItem.
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