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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for GLTFShaderML, including all inherited members.
| Collect(CollectVisitor &vis) | GLTFShaderML | inlinevirtual |
| destroy() | MainLoopItem | inlinevirtual |
| execute(MainLoopEnv &e) | GLTFShaderML | inlinevirtual |
| FirstFrame() | MainLoopItem | inlinevirtual |
| get_vars() const | MainLoopItem | inlinevirtual |
| GLTFShaderML(GameApi::EveryApi &ev, MainLoopItem *next, float mix, float self_mult, float rest_mult, bool tex0, bool tex1, bool tex2, bool tex3, bool tex4, bool tex5, bool tex6, bool tex7, float roughnessfactor, float metallicfactor, float basecolorfactor0, float basecolorfactor1, float basecolorfactor2, float basecolorfactor3, float occul_strength, float emiss_factor, bool spec, Vector diff_factor, Vector spec_factor, float glossi_factor, bool unlit, float emis2_r, float emis2_g, float emis2_b, Vector light_dir2, std::string cache_id, bool emissive) | GLTFShaderML | inline |
| handle_event(MainLoopEvent &e) | GLTFShaderML | inlinevirtual |
| HeavyPrepare() | GLTFShaderML | inlinevirtual |
| logoexecute() | MainLoopItem | inlinevirtual |
| NumBlocks() const | CollectInterface | inlinevirtual |
| Prepare() | GLTFShaderML | inlinevirtual |
| ReadyToPrepare() const | MainLoopItem | inlinevirtual |
| set_vars(std::map< std::string, std::string > vars) | MainLoopItem | inlinevirtual |
| shader_id() | GLTFShaderML | inlinevirtual |
| ~CollectInterface() | CollectInterface | inlinevirtual |
| ~MainLoopItem() | MainLoopItem | inlinevirtual |