GameApi 28
Library used by GameApi Builder tool
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GLTFShaderML Member List

This is the complete list of members for GLTFShaderML, including all inherited members.

Collect(CollectVisitor &vis)GLTFShaderMLinlinevirtual
destroy()MainLoopIteminlinevirtual
execute(MainLoopEnv &e)GLTFShaderMLinlinevirtual
FirstFrame()MainLoopIteminlinevirtual
get_vars() constMainLoopIteminlinevirtual
GLTFShaderML(GameApi::EveryApi &ev, MainLoopItem *next, float mix, float self_mult, float rest_mult, bool tex0, bool tex1, bool tex2, bool tex3, bool tex4, bool tex5, bool tex6, bool tex7, float roughnessfactor, float metallicfactor, float basecolorfactor0, float basecolorfactor1, float basecolorfactor2, float basecolorfactor3, float occul_strength, float emiss_factor, bool spec, Vector diff_factor, Vector spec_factor, float glossi_factor, bool unlit, float emis2_r, float emis2_g, float emis2_b, Vector light_dir2, std::string cache_id, bool emissive)GLTFShaderMLinline
handle_event(MainLoopEvent &e)GLTFShaderMLinlinevirtual
HeavyPrepare()GLTFShaderMLinlinevirtual
logoexecute()MainLoopIteminlinevirtual
NumBlocks() constCollectInterfaceinlinevirtual
Prepare()GLTFShaderMLinlinevirtual
ReadyToPrepare() constMainLoopIteminlinevirtual
set_vars(std::map< std::string, std::string > vars)MainLoopIteminlinevirtual
shader_id()GLTFShaderMLinlinevirtual
~CollectInterface()CollectInterfaceinlinevirtual
~MainLoopItem()MainLoopIteminlinevirtual