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GameApi 28
Library used by GameApi Builder tool
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Public Member Functions | |
| GLTFShaderML (GameApi::EveryApi &ev, MainLoopItem *next, float mix, float self_mult, float rest_mult, bool tex0, bool tex1, bool tex2, bool tex3, bool tex4, bool tex5, bool tex6, bool tex7, float roughnessfactor, float metallicfactor, float basecolorfactor0, float basecolorfactor1, float basecolorfactor2, float basecolorfactor3, float occul_strength, float emiss_factor, bool spec, Vector diff_factor, Vector spec_factor, float glossi_factor, bool unlit, float emis2_r, float emis2_g, float emis2_b, Vector light_dir2, std::string cache_id, bool emissive) | |
| void | handle_event (MainLoopEvent &e) |
| void | Collect (CollectVisitor &vis) |
| void | HeavyPrepare () |
| void | Prepare () |
| void | execute (MainLoopEnv &e) |
| std::vector< int > | shader_id () |
| Public Member Functions inherited from MainLoopItem | |
| virtual | ~MainLoopItem () |
| virtual void | logoexecute () |
| virtual void | FirstFrame () |
| virtual bool | ReadyToPrepare () const |
| virtual void | destroy () |
| virtual void | set_vars (std::map< std::string, std::string > vars) |
| virtual std::map< std::string, std::string > | get_vars () const |
| Public Member Functions inherited from CollectInterface | |
| virtual | ~CollectInterface () |
| virtual int | NumBlocks () const |
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inline |
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inlinevirtual |
Implements MainLoopItem.
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inlinevirtual |
Implements MainLoopItem.
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inlinevirtual |
Implements MainLoopItem.
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inlinevirtual |
Implements MainLoopItem.
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inlinevirtual |
Implements MainLoopItem.
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inlinevirtual |
Reimplemented from MainLoopItem.