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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for Game, including all inherited members.
| add_random_item(int x, int y, float delta_x) | Game | inlinevirtual |
| Collect(CollectVisitor &vis) | Game | inlinevirtual |
| destroy() | MainLoopItem | inlinevirtual |
| execute(MainLoopEnv &e) | Game | inlinevirtual |
| FirstFrame() | Game | inlinevirtual |
| Game(GameApi::Env &env, GameApi::EveryApi &ev, int tile_sx, int tile_sy, std::string url, std::string url2, std::string url3, std::string url4, std::string homepage, std::string tiles_string, std::string tiles_string2, int start_pos_x, int start_pos_y, int player_start_tile, int player_end_tile, Bitmap< Color > *tile_bm, Bitmap< Color > *player_bm, Bitmap< Color > *player_flip_bm, Bitmap< Color > *ruohikko_bm, Bitmap< Color > *corn_bm, Bitmap< Color > *vesisade_bm, Bitmap< Color > *jump_bm, Bitmap< Color > *jump_flip_bm, GameApi::FI font, GameApi::BM status_bm, GameApi::BM splash, std::vector< GameApi::BM > item_types, std::vector< GameApi::BM > enemy_types, Bitmap< Color > *player_weapon_bm, Bitmap< Color > *player_weapon_flip_bm, std::vector< GameApi::BM > child_death, std::vector< GameApi::BM > child_death_flip, GameApi::BM aku_death, GameApi::BM aku_death_flip) | Game | inline |
| get_vars() const | MainLoopItem | inlinevirtual |
| handle_event(MainLoopEvent &e) | Game | inlinevirtual |
| HeavyPrepare() | Game | inlinevirtual |
| logoexecute() | MainLoopItem | inlinevirtual |
| NumBlocks() const | CollectInterface | inlinevirtual |
| Prepare() | Game | inlinevirtual |
| ReadyToPrepare() const | MainLoopItem | inlinevirtual |
| reset() | Game | inlinevirtual |
| set_vars(std::map< std::string, std::string > vars) | MainLoopItem | inlinevirtual |
| shader_id() | Game | inlinevirtual |
| ~CollectInterface() | CollectInterface | inlinevirtual |
| ~MainLoopItem() | MainLoopItem | inlinevirtual |
| ~TileEnemyCallback() | TileEnemyCallback | inlinevirtual |
| ~TileSplashScreenCallback() | TileSplashScreenCallback | inlinevirtual |