GameApi 28
Library used by GameApi Builder tool
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Game Member List

This is the complete list of members for Game, including all inherited members.

add_random_item(int x, int y, float delta_x)Gameinlinevirtual
Collect(CollectVisitor &vis)Gameinlinevirtual
destroy()MainLoopIteminlinevirtual
execute(MainLoopEnv &e)Gameinlinevirtual
FirstFrame()Gameinlinevirtual
Game(GameApi::Env &env, GameApi::EveryApi &ev, int tile_sx, int tile_sy, std::string url, std::string url2, std::string url3, std::string url4, std::string homepage, std::string tiles_string, std::string tiles_string2, int start_pos_x, int start_pos_y, int player_start_tile, int player_end_tile, Bitmap< Color > *tile_bm, Bitmap< Color > *player_bm, Bitmap< Color > *player_flip_bm, Bitmap< Color > *ruohikko_bm, Bitmap< Color > *corn_bm, Bitmap< Color > *vesisade_bm, Bitmap< Color > *jump_bm, Bitmap< Color > *jump_flip_bm, GameApi::FI font, GameApi::BM status_bm, GameApi::BM splash, std::vector< GameApi::BM > item_types, std::vector< GameApi::BM > enemy_types, Bitmap< Color > *player_weapon_bm, Bitmap< Color > *player_weapon_flip_bm, std::vector< GameApi::BM > child_death, std::vector< GameApi::BM > child_death_flip, GameApi::BM aku_death, GameApi::BM aku_death_flip)Gameinline
get_vars() constMainLoopIteminlinevirtual
handle_event(MainLoopEvent &e)Gameinlinevirtual
HeavyPrepare()Gameinlinevirtual
logoexecute()MainLoopIteminlinevirtual
NumBlocks() constCollectInterfaceinlinevirtual
Prepare()Gameinlinevirtual
ReadyToPrepare() constMainLoopIteminlinevirtual
reset()Gameinlinevirtual
set_vars(std::map< std::string, std::string > vars)MainLoopIteminlinevirtual
shader_id()Gameinlinevirtual
~CollectInterface()CollectInterfaceinlinevirtual
~MainLoopItem()MainLoopIteminlinevirtual
~TileEnemyCallback()TileEnemyCallbackinlinevirtual
~TileSplashScreenCallback()TileSplashScreenCallbackinlinevirtual