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GameApi 28
Library used by GameApi Builder tool
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Public Member Functions | |
| Game (GameApi::Env &env, GameApi::EveryApi &ev, int tile_sx, int tile_sy, std::string url, std::string url2, std::string url3, std::string url4, std::string homepage, std::string tiles_string, std::string tiles_string2, int start_pos_x, int start_pos_y, int player_start_tile, int player_end_tile, Bitmap< Color > *tile_bm, Bitmap< Color > *player_bm, Bitmap< Color > *player_flip_bm, Bitmap< Color > *ruohikko_bm, Bitmap< Color > *corn_bm, Bitmap< Color > *vesisade_bm, Bitmap< Color > *jump_bm, Bitmap< Color > *jump_flip_bm, GameApi::FI font, GameApi::BM status_bm, GameApi::BM splash, std::vector< GameApi::BM > item_types, std::vector< GameApi::BM > enemy_types, Bitmap< Color > *player_weapon_bm, Bitmap< Color > *player_weapon_flip_bm, std::vector< GameApi::BM > child_death, std::vector< GameApi::BM > child_death_flip, GameApi::BM aku_death, GameApi::BM aku_death_flip) | |
| virtual void | Collect (CollectVisitor &vis) |
| virtual void | HeavyPrepare () |
| virtual void | Prepare () |
| virtual void | FirstFrame () |
| virtual void | execute (MainLoopEnv &e) |
| virtual void | handle_event (MainLoopEvent &e) |
| virtual std::vector< int > | shader_id () |
| void | reset () |
| void | add_random_item (int x, int y, float delta_x) |
| Public Member Functions inherited from MainLoopItem | |
| virtual | ~MainLoopItem () |
| virtual void | logoexecute () |
| virtual bool | ReadyToPrepare () const |
| virtual void | destroy () |
| virtual void | set_vars (std::map< std::string, std::string > vars) |
| virtual std::map< std::string, std::string > | get_vars () const |
| Public Member Functions inherited from CollectInterface | |
| virtual | ~CollectInterface () |
| virtual int | NumBlocks () const |
| Public Member Functions inherited from TileSplashScreenCallback | |
| virtual | ~TileSplashScreenCallback () |
| Public Member Functions inherited from TileEnemyCallback | |
| virtual | ~TileEnemyCallback () |
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inline |
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inlinevirtual |
Implements TileEnemyCallback.
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inlinevirtual |
Implements MainLoopItem.
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inlinevirtual |
Implements MainLoopItem.
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inlinevirtual |
Reimplemented from MainLoopItem.
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inlinevirtual |
Implements MainLoopItem.
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inlinevirtual |
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inlinevirtual |
Implements MainLoopItem.
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inlinevirtual |
Implements TileSplashScreenCallback.
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inlinevirtual |
Reimplemented from MainLoopItem.