GameApi 28
Library used by GameApi Builder tool
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Game Class Reference
Inheritance diagram for Game:
Collaboration diagram for Game:

Public Member Functions

 Game (GameApi::Env &env, GameApi::EveryApi &ev, int tile_sx, int tile_sy, std::string url, std::string url2, std::string url3, std::string url4, std::string homepage, std::string tiles_string, std::string tiles_string2, int start_pos_x, int start_pos_y, int player_start_tile, int player_end_tile, Bitmap< Color > *tile_bm, Bitmap< Color > *player_bm, Bitmap< Color > *player_flip_bm, Bitmap< Color > *ruohikko_bm, Bitmap< Color > *corn_bm, Bitmap< Color > *vesisade_bm, Bitmap< Color > *jump_bm, Bitmap< Color > *jump_flip_bm, GameApi::FI font, GameApi::BM status_bm, GameApi::BM splash, std::vector< GameApi::BM > item_types, std::vector< GameApi::BM > enemy_types, Bitmap< Color > *player_weapon_bm, Bitmap< Color > *player_weapon_flip_bm, std::vector< GameApi::BM > child_death, std::vector< GameApi::BM > child_death_flip, GameApi::BM aku_death, GameApi::BM aku_death_flip)
virtual void Collect (CollectVisitor &vis)
virtual void HeavyPrepare ()
virtual void Prepare ()
virtual void FirstFrame ()
virtual void execute (MainLoopEnv &e)
virtual void handle_event (MainLoopEvent &e)
virtual std::vector< int > shader_id ()
void reset ()
void add_random_item (int x, int y, float delta_x)
Public Member Functions inherited from MainLoopItem
virtual ~MainLoopItem ()
virtual void logoexecute ()
virtual bool ReadyToPrepare () const
virtual void destroy ()
virtual void set_vars (std::map< std::string, std::string > vars)
virtual std::map< std::string, std::string > get_vars () const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
Public Member Functions inherited from TileSplashScreenCallback
virtual ~TileSplashScreenCallback ()
Public Member Functions inherited from TileEnemyCallback
virtual ~TileEnemyCallback ()

Constructor & Destructor Documentation

◆ Game()

Game::Game ( GameApi::Env & env,
GameApi::EveryApi & ev,
int tile_sx,
int tile_sy,
std::string url,
std::string url2,
std::string url3,
std::string url4,
std::string homepage,
std::string tiles_string,
std::string tiles_string2,
int start_pos_x,
int start_pos_y,
int player_start_tile,
int player_end_tile,
Bitmap< Color > * tile_bm,
Bitmap< Color > * player_bm,
Bitmap< Color > * player_flip_bm,
Bitmap< Color > * ruohikko_bm,
Bitmap< Color > * corn_bm,
Bitmap< Color > * vesisade_bm,
Bitmap< Color > * jump_bm,
Bitmap< Color > * jump_flip_bm,
GameApi::FI font,
GameApi::BM status_bm,
GameApi::BM splash,
std::vector< GameApi::BM > item_types,
std::vector< GameApi::BM > enemy_types,
Bitmap< Color > * player_weapon_bm,
Bitmap< Color > * player_weapon_flip_bm,
std::vector< GameApi::BM > child_death,
std::vector< GameApi::BM > child_death_flip,
GameApi::BM aku_death,
GameApi::BM aku_death_flip )
inline

Member Function Documentation

◆ add_random_item()

void Game::add_random_item ( int x,
int y,
float delta_x )
inlinevirtual

Implements TileEnemyCallback.

◆ Collect()

virtual void Game::Collect ( CollectVisitor & vis)
inlinevirtual

Implements MainLoopItem.

◆ execute()

virtual void Game::execute ( MainLoopEnv & e)
inlinevirtual

Implements MainLoopItem.

◆ FirstFrame()

virtual void Game::FirstFrame ( )
inlinevirtual

Reimplemented from MainLoopItem.

◆ handle_event()

virtual void Game::handle_event ( MainLoopEvent & e)
inlinevirtual

Implements MainLoopItem.

◆ HeavyPrepare()

virtual void Game::HeavyPrepare ( )
inlinevirtual

Implements MainLoopItem.

Here is the caller graph for this function:

◆ Prepare()

virtual void Game::Prepare ( )
inlinevirtual

Implements MainLoopItem.

◆ reset()

void Game::reset ( )
inlinevirtual

◆ shader_id()

virtual std::vector< int > Game::shader_id ( )
inlinevirtual

Reimplemented from MainLoopItem.


The documentation for this class was generated from the following file: