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GameApi 28
Library used by GameApi Builder tool
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#include <GraphI.hh>


Public Types | |
| typedef T * | pointer |
| typedef const T * | const_pointer |
| typedef void * | void_pointer |
| typedef const void * | const_void_pointer |
| typedef T | value_type |
| typedef uint32_t | size_type |
| typedef int32_t | difference_type |
Public Member Functions | |
| void | print () const |
| template<class U, typename... Args> | |
| void | construct (U *p, Args &&... args) |
| template<typename U> | |
| void | destroy (U *p) |
Static Public Attributes | |
| static uint32_t | m_free_mem |
| static uint32_t | m_changed_mem |
| static uint32_t | m_used_mem |
| typedef const T* GameApiAllocator< T >::const_pointer |
| typedef const void* GameApiAllocator< T >::const_void_pointer |
| typedef int32_t GameApiAllocator< T >::difference_type |
| typedef T* GameApiAllocator< T >::pointer |
| typedef uint32_t GameApiAllocator< T >::size_type |
| typedef T GameApiAllocator< T >::value_type |
| typedef void* GameApiAllocator< T >::void_pointer |
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static |
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