GameApi 28
Library used by GameApi Builder tool
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GameApiAnimation Member List

This is the complete list of members for GameApiAnimation, including all inherited members.

AddScript(std::string path, std::string s)Widgetinline
Cleanup()FrameAniminlinevirtual
Css(std::string path)GameApiAnimationinlinevirtual
CssProp(std::string path)GameApiAnimationinlinevirtual
csspropWidgetprotected
Frame(float time)=0FrameAnimpure virtual
FrameAnim(Render *render)FrameAniminline
GameApiAnimation(std::string num, int sx, int sy)GameApiAnimationinline
GetRender() constFrameAniminline
HandleFrame(float time)EventSurfaceinlinevirtual
HandleKey(int key)=0EventSurfacepure virtual
HandleKeyDown(int key)EventSurfaceinlinevirtual
HandleKeyUp(int key)EventSurfaceinlinevirtual
HandlePointer(int button)=0EventSurfacepure virtual
HandlePointerMove(Point2d p)=0EventSurfacepure virtual
idWidgetprotected
idsWidgetprotected
Init()FrameAniminlinevirtual
last_pathWidgetprotected
make_unique(std::string path)Widgetinlinevirtual
num_lines() constGameApiAnimationinline
Page(std::string path)GameApiAnimationinlinevirtual
pos_xWidgetprotected
pos_yWidgetprotected
PostFrame()FrameAniminlinevirtual
preferred_height(std::string path)GameApiAnimationinlinevirtual
preferred_width(std::string path)GameApiAnimationinlinevirtual
PreFrame(float time)FrameAniminlinevirtual
RenderOpenGl(const FaceCollection &col)FrameAnim
RenderOpenGlLines(const LineCollection &col)FrameAnim
RenderOpenGlPoly(const PointCollection &col)FrameAnim
RotSpeed() constFrameAniminlinevirtual
Script(std::string path)Widgetinlinevirtual
scriptWidgetprotected
SetCssProp(std::string path, std::string s)Widgetinline
SetPos(std::string path, int pos_x2, int pos_y2)Widgetinlinevirtual
SetSize(std::string path, int size_x2, int size_y2)Widgetinlinevirtual
size_xWidgetprotected
size_yWidgetprotected
Time() constFrameAniminlinevirtual
Widget()Widgetinline
Widget(Render *r)Widgetinline
XRot() constFrameAniminlinevirtual
YRot() constFrameAniminlinevirtual
ZRot() constFrameAniminlinevirtual
~FrameAnim()FrameAniminlinevirtual