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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for GameApi::ContinuousBitmapApi, including all inherited members.
| bicubic(float f_0, float f_1, float df_0, float df_1, float ff_0, float ff_1, float dff_0, float dff_1) | GameApi::ContinuousBitmapApi | |
| cbm_empty(float x, float y) | GameApi::ContinuousBitmapApi | |
| constant(unsigned int color, float x, float y) | GameApi::ContinuousBitmapApi | |
| ContinuousBitmapApi(Env &e) | GameApi::ContinuousBitmapApi | |
| distance_render(FD obj, COV colours, float sx, float sy) | GameApi::ContinuousBitmapApi | |
| from_bitmap(BM bm, float xsize, float ysize) | GameApi::ContinuousBitmapApi | |
| function(std::function< unsigned int(float, float)> f, float sx, float sy) | GameApi::ContinuousBitmapApi | |
| get_pixel(CBM bitmap, float x, float y) | GameApi::ContinuousBitmapApi | |
| rotate(CBM bm, float center_x, float center_y, float angle) | GameApi::ContinuousBitmapApi | |
| sample(CBM c_bitmap, int sx, int sy) | GameApi::ContinuousBitmapApi | |
| surfacecolor(S s, COV cov) | GameApi::ContinuousBitmapApi | |
| to_bitmap(CBM bm, int sx, int sy) | GameApi::ContinuousBitmapApi |