GameApi 28
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GameApi::ContinuousBitmapApi Class Reference

#include <GameApi.hh>

Public Member Functions

IMPORT ContinuousBitmapApi (Env &e)
IMPORT CBM cbm_empty (float x, float y)
CBM constant (unsigned int color, float x, float y)
IMPORT CBM function (std::function< unsigned int(float, float)> f, float sx, float sy)
IMPORT BM sample (CBM c_bitmap, int sx, int sy)
IMPORT CBM from_bitmap (BM bm, float xsize, float ysize)
IMPORT BM to_bitmap (CBM bm, int sx, int sy)
IMPORT CBM rotate (CBM bm, float center_x, float center_y, float angle)
IMPORT CBM surfacecolor (S s, COV cov)
IMPORT CBM bicubic (float f_0, float f_1, float df_0, float df_1, float ff_0, float ff_1, float dff_0, float dff_1)
IMPORT unsigned int get_pixel (CBM bitmap, float x, float y)
CBM distance_render (FD obj, COV colours, float sx, float sy)

Constructor & Destructor Documentation

◆ ContinuousBitmapApi()

EXPORT GameApi::ContinuousBitmapApi::ContinuousBitmapApi ( Env & e)

Member Function Documentation

◆ bicubic()

GameApi::CBM GameApi::ContinuousBitmapApi::bicubic ( float f_0,
float f_1,
float df_0,
float df_1,
float ff_0,
float ff_1,
float dff_0,
float dff_1 )
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◆ cbm_empty()

EXPORT GameApi::CBM GameApi::ContinuousBitmapApi::cbm_empty ( float x,
float y )
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◆ constant()

GameApi::CBM GameApi::ContinuousBitmapApi::constant ( unsigned int color,
float x,
float y )
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◆ distance_render()

GameApi::CBM GameApi::ContinuousBitmapApi::distance_render ( FD obj,
COV colours,
float sx,
float sy )

◆ from_bitmap()

EXPORT GameApi::CBM GameApi::ContinuousBitmapApi::from_bitmap ( BM bm,
float xsize,
float ysize )
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◆ function()

EXPORT GameApi::CBM GameApi::ContinuousBitmapApi::function ( std::function< unsigned int(float, float)> f,
float sx,
float sy )

◆ get_pixel()

EXPORT unsigned int GameApi::ContinuousBitmapApi::get_pixel ( CBM bitmap,
float x,
float y )

◆ rotate()

EXPORT GameApi::CBM GameApi::ContinuousBitmapApi::rotate ( CBM bm,
float center_x,
float center_y,
float angle )
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◆ sample()

EXPORT GameApi::BM GameApi::ContinuousBitmapApi::sample ( CBM c_bitmap,
int sx,
int sy )
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◆ surfacecolor()

EXPORT GameApi::CBM GameApi::ContinuousBitmapApi::surfacecolor ( S s,
COV cov )

◆ to_bitmap()

EXPORT GameApi::BM GameApi::ContinuousBitmapApi::to_bitmap ( CBM bm,
int sx,
int sy )
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The documentation for this class was generated from the following files: