#include <GameApi.hh>
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| IMPORT | ContinuousBitmapApi (Env &e) |
| IMPORT CBM | cbm_empty (float x, float y) |
| CBM | constant (unsigned int color, float x, float y) |
| IMPORT CBM | function (std::function< unsigned int(float, float)> f, float sx, float sy) |
| IMPORT BM | sample (CBM c_bitmap, int sx, int sy) |
| IMPORT CBM | from_bitmap (BM bm, float xsize, float ysize) |
| IMPORT BM | to_bitmap (CBM bm, int sx, int sy) |
| IMPORT CBM | rotate (CBM bm, float center_x, float center_y, float angle) |
| IMPORT CBM | surfacecolor (S s, COV cov) |
| IMPORT CBM | bicubic (float f_0, float f_1, float df_0, float df_1, float ff_0, float ff_1, float dff_0, float dff_1) |
| IMPORT unsigned int | get_pixel (CBM bitmap, float x, float y) |
| CBM | distance_render (FD obj, COV colours, float sx, float sy) |
◆ ContinuousBitmapApi()
| EXPORT GameApi::ContinuousBitmapApi::ContinuousBitmapApi |
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Env & | e | ) |
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◆ bicubic()
| GameApi::CBM GameApi::ContinuousBitmapApi::bicubic |
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float | f_0, |
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float | f_1, |
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float | df_0, |
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float | df_1, |
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float | ff_0, |
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float | ff_1, |
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float | dff_0, |
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float | dff_1 ) |
◆ cbm_empty()
◆ constant()
| GameApi::CBM GameApi::ContinuousBitmapApi::constant |
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unsigned int | color, |
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float | x, |
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float | y ) |
◆ distance_render()
| GameApi::CBM GameApi::ContinuousBitmapApi::distance_render |
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FD | obj, |
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COV | colours, |
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float | sx, |
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float | sy ) |
◆ from_bitmap()
◆ function()
| EXPORT GameApi::CBM GameApi::ContinuousBitmapApi::function |
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std::function< unsigned int(float, float)> | f, |
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float | sx, |
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float | sy ) |
◆ get_pixel()
| EXPORT unsigned int GameApi::ContinuousBitmapApi::get_pixel |
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CBM | bitmap, |
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float | x, |
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float | y ) |
◆ rotate()
| EXPORT GameApi::CBM GameApi::ContinuousBitmapApi::rotate |
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CBM | bm, |
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float | center_x, |
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float | center_y, |
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float | angle ) |
◆ sample()
◆ surfacecolor()
◆ to_bitmap()
The documentation for this class was generated from the following files: