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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for GameApi::DistanceFloatVolumeApi, including all inherited members.
| ambient_occulsion(FD fd, float d, float i) | GameApi::DistanceFloatVolumeApi | |
| distance_poly(EveryApi &ev, FD fd, float dx, float dy, float dz, int sx, int sy, float ssx, float ssy, int ssxi, int ssyi, float ssx2, float ssy2) | GameApi::DistanceFloatVolumeApi | |
| distance_poly_cyl(EveryApi &ev, FD fd, float pos_x, float pos_y, float pos_z, float dx, float dy, float dz, int sx, int sy, float ssx, float ssy, int ssxi, int ssyi, float ssx2, float ssy2) | GameApi::DistanceFloatVolumeApi | |
| distance_poly_sph(EveryApi &ev, FD fd, float dx, float dy, float dz, int sx, int sy, float ssx, float ssy, int ssxi, int ssyi, float ssx2, float ssy2) | GameApi::DistanceFloatVolumeApi | |
| DistanceFloatVolumeApi(Env &e) | GameApi::DistanceFloatVolumeApi | |
| fd_and_not(FD a1, FD a2) | GameApi::DistanceFloatVolumeApi | |
| fd_blend(FD a1, FD a2, float k) | GameApi::DistanceFloatVolumeApi | |
| fd_color(FD fd, float r, float g, float b, float a) | GameApi::DistanceFloatVolumeApi | |
| fd_cone(float c_x, float c_y) | GameApi::DistanceFloatVolumeApi | |
| fd_cube(float start_x, float end_x, float start_y, float end_y, float start_z, float end_z) | GameApi::DistanceFloatVolumeApi | |
| fd_hex_prism(float h_x, float h_y) | GameApi::DistanceFloatVolumeApi | |
| fd_line(PT start, PT end, float dist) | GameApi::DistanceFloatVolumeApi | |
| fd_max(FD a1, FD a2) | GameApi::DistanceFloatVolumeApi | |
| fd_min(FD a1, FD a2) | GameApi::DistanceFloatVolumeApi | |
| fd_plane(float n_x, float n_y, float n_z, float n_w) | GameApi::DistanceFloatVolumeApi | |
| fd_quad(PT a, PT b, PT c, PT d) | GameApi::DistanceFloatVolumeApi | |
| fd_rot_x(FD fd, float angle) | GameApi::DistanceFloatVolumeApi | |
| fd_rot_y(FD fd, float angle) | GameApi::DistanceFloatVolumeApi | |
| fd_rot_z(FD fd, float angle) | GameApi::DistanceFloatVolumeApi | |
| fd_round_cube(float start_x, float end_x, float start_y, float end_y, float start_z, float end_z, float r) | GameApi::DistanceFloatVolumeApi | |
| fd_sphere(PT center, float radius) | GameApi::DistanceFloatVolumeApi | |
| fd_torus(float radius_1, float radius_2) | GameApi::DistanceFloatVolumeApi | |
| fd_trans(FD fd, float dx, float dy, float dz) | GameApi::DistanceFloatVolumeApi | |
| fd_tri_prism(float h_x, float h_y) | GameApi::DistanceFloatVolumeApi | |
| fd_triangle(PT a, PT b, PT c) | GameApi::DistanceFloatVolumeApi | |
| function(std::function< float(float x, float y, float z)> f) | GameApi::DistanceFloatVolumeApi | |
| ray_shape_intersect(FD shape, PT pos, V vec) | GameApi::DistanceFloatVolumeApi | |
| recalculate_normals(FD fd) | GameApi::DistanceFloatVolumeApi | |
| render(FD obj, PT pos, V u_x, V u_y, V u_z, int sx, int sy) | GameApi::DistanceFloatVolumeApi | |
| render2(EveryApi &ev, FD obj, int sx, int sy) | GameApi::DistanceFloatVolumeApi | |
| shader_func(std::string name, FD obj, COV color) | GameApi::DistanceFloatVolumeApi |