GameApi 28
Library used by GameApi Builder tool
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GameApi::DistanceFloatVolumeApi Member List

This is the complete list of members for GameApi::DistanceFloatVolumeApi, including all inherited members.

ambient_occulsion(FD fd, float d, float i)GameApi::DistanceFloatVolumeApi
distance_poly(EveryApi &ev, FD fd, float dx, float dy, float dz, int sx, int sy, float ssx, float ssy, int ssxi, int ssyi, float ssx2, float ssy2)GameApi::DistanceFloatVolumeApi
distance_poly_cyl(EveryApi &ev, FD fd, float pos_x, float pos_y, float pos_z, float dx, float dy, float dz, int sx, int sy, float ssx, float ssy, int ssxi, int ssyi, float ssx2, float ssy2)GameApi::DistanceFloatVolumeApi
distance_poly_sph(EveryApi &ev, FD fd, float dx, float dy, float dz, int sx, int sy, float ssx, float ssy, int ssxi, int ssyi, float ssx2, float ssy2)GameApi::DistanceFloatVolumeApi
DistanceFloatVolumeApi(Env &e)GameApi::DistanceFloatVolumeApi
fd_and_not(FD a1, FD a2)GameApi::DistanceFloatVolumeApi
fd_blend(FD a1, FD a2, float k)GameApi::DistanceFloatVolumeApi
fd_color(FD fd, float r, float g, float b, float a)GameApi::DistanceFloatVolumeApi
fd_cone(float c_x, float c_y)GameApi::DistanceFloatVolumeApi
fd_cube(float start_x, float end_x, float start_y, float end_y, float start_z, float end_z)GameApi::DistanceFloatVolumeApi
fd_hex_prism(float h_x, float h_y)GameApi::DistanceFloatVolumeApi
fd_line(PT start, PT end, float dist)GameApi::DistanceFloatVolumeApi
fd_max(FD a1, FD a2)GameApi::DistanceFloatVolumeApi
fd_min(FD a1, FD a2)GameApi::DistanceFloatVolumeApi
fd_plane(float n_x, float n_y, float n_z, float n_w)GameApi::DistanceFloatVolumeApi
fd_quad(PT a, PT b, PT c, PT d)GameApi::DistanceFloatVolumeApi
fd_rot_x(FD fd, float angle)GameApi::DistanceFloatVolumeApi
fd_rot_y(FD fd, float angle)GameApi::DistanceFloatVolumeApi
fd_rot_z(FD fd, float angle)GameApi::DistanceFloatVolumeApi
fd_round_cube(float start_x, float end_x, float start_y, float end_y, float start_z, float end_z, float r)GameApi::DistanceFloatVolumeApi
fd_sphere(PT center, float radius)GameApi::DistanceFloatVolumeApi
fd_torus(float radius_1, float radius_2)GameApi::DistanceFloatVolumeApi
fd_trans(FD fd, float dx, float dy, float dz)GameApi::DistanceFloatVolumeApi
fd_tri_prism(float h_x, float h_y)GameApi::DistanceFloatVolumeApi
fd_triangle(PT a, PT b, PT c)GameApi::DistanceFloatVolumeApi
function(std::function< float(float x, float y, float z)> f)GameApi::DistanceFloatVolumeApi
ray_shape_intersect(FD shape, PT pos, V vec)GameApi::DistanceFloatVolumeApi
recalculate_normals(FD fd)GameApi::DistanceFloatVolumeApi
render(FD obj, PT pos, V u_x, V u_y, V u_z, int sx, int sy)GameApi::DistanceFloatVolumeApi
render2(EveryApi &ev, FD obj, int sx, int sy)GameApi::DistanceFloatVolumeApi
shader_func(std::string name, FD obj, COV color)GameApi::DistanceFloatVolumeApi