GameApi 28
Library used by GameApi Builder tool
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GameApi::FloatSceneApi Member List

This is the complete list of members for GameApi::FloatSceneApi, including all inherited members.

color_scene(FS scene, unsigned int color, int fptr_enum)GameApi::FloatSceneApi
fd_to_fs(EveryApi &ev, FD fd)GameApi::FloatSceneApi
FloatSceneApi(Env &e)GameApi::FloatSceneApi
fs_bound_x(FS left, FS right, float x)GameApi::FloatSceneApi
fs_bound_y(FS left, FS right, float y)GameApi::FloatSceneApi
fs_bound_z(FS left, FS right, float z)GameApi::FloatSceneApi
fs_min(FS a1, FS a2)GameApi::FloatSceneApi
fs_min_arr(std::vector< FS > arr)GameApi::FloatSceneApi
fs_sphere(float center_x, float center_y, float center_z, float radius)GameApi::FloatSceneApi
fs_to_ml(EveryApi &ev, int sx, int sy, int sz, float ssx, float ssy, float ssz, FS obj, float pos, MT mat, float sx1, float sy1, float sz1)GameApi::FloatSceneApi
fs_to_ml2(EveryApi &ev, int sx, int sy, int sz, float ssx, float ssy, float ssz, FS obj, float pos, MT mat, float sx1, float sy1, float sz1, float border_width, unsigned int border_color)GameApi::FloatSceneApi
fs_to_ml3(EveryApi &ev, int sx, int sy, int sz, float ssx, float ssy, float ssz, FS obj, float pos, MT mat, float sx1, float sy1, float sz1, float border_width, unsigned int border_color)GameApi::FloatSceneApi
fs_to_ml4(EveryApi &ev, int sx, int sy, int sz, float ssx, float ssy, float ssz, FS obj, float pos, float sx1, float sy1, float sz1, float border_width, unsigned int border_color)GameApi::FloatSceneApi
fs_to_o(FS obj, float val)GameApi::FloatSceneApi
fs_to_vx(EveryApi &ev, int sx, int sy, int sz, float ssx, float ssy, float ssz, FS obj, float pos)GameApi::FloatSceneApi
o_to_ml3(EveryApi &ev, int sx, int sy, int sz, float ssx, float ssy, float ssz, O obj, float pos, MT mat, float sx1, float sy1, float sz1, float border_width, unsigned int border_color)GameApi::FloatSceneApi
o_to_ml4(EveryApi &ev, int sx, int sy, int sz, float ssx, float ssy, float ssz, O obj, float pos, float sx1, float sy1, float sz1, float border_width, unsigned int border_color)GameApi::FloatSceneApi
render_with_lipschitz_and_forallexists(EveryApi &ev, FS bounding_spheres, O obj, float z, float z_dist, unsigned int bg_color, float per_pixel_sample_rate, float start_x, float end_x, float start_y, float end_y, int sx, int sy)GameApi::FloatSceneApi