GameApi 28
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GameApi::FloatSceneApi Class Reference

#include <GameApi.hh>

Public Member Functions

IMPORT FloatSceneApi (Env &e)
BM render_with_lipschitz_and_forallexists (EveryApi &ev, FS bounding_spheres, O obj, float z, float z_dist, unsigned int bg_color, float per_pixel_sample_rate, float start_x, float end_x, float start_y, float end_y, int sx, int sy)
FS fs_sphere (float center_x, float center_y, float center_z, float radius)
FS fs_min (FS a1, FS a2)
FS fs_min_arr (std::vector< FS > arr)
FS fs_bound_x (FS left, FS right, float x)
FS fs_bound_y (FS left, FS right, float y)
FS fs_bound_z (FS left, FS right, float z)
FS color_scene (FS scene, unsigned int color, int fptr_enum)
FS fd_to_fs (EveryApi &ev, FD fd)
VX fs_to_vx (EveryApi &ev, int sx, int sy, int sz, float ssx, float ssy, float ssz, FS obj, float pos)
O fs_to_o (FS obj, float val)
ML fs_to_ml (EveryApi &ev, int sx, int sy, int sz, float ssx, float ssy, float ssz, FS obj, float pos, MT mat, float sx1, float sy1, float sz1)
ML fs_to_ml3 (EveryApi &ev, int sx, int sy, int sz, float ssx, float ssy, float ssz, FS obj, float pos, MT mat, float sx1, float sy1, float sz1, float border_width, unsigned int border_color)
ML fs_to_ml4 (EveryApi &ev, int sx, int sy, int sz, float ssx, float ssy, float ssz, FS obj, float pos, float sx1, float sy1, float sz1, float border_width, unsigned int border_color)
ML o_to_ml3 (EveryApi &ev, int sx, int sy, int sz, float ssx, float ssy, float ssz, O obj, float pos, MT mat, float sx1, float sy1, float sz1, float border_width, unsigned int border_color)
ML o_to_ml4 (EveryApi &ev, int sx, int sy, int sz, float ssx, float ssy, float ssz, O obj, float pos, float sx1, float sy1, float sz1, float border_width, unsigned int border_color)
ML fs_to_ml2 (EveryApi &ev, int sx, int sy, int sz, float ssx, float ssy, float ssz, FS obj, float pos, MT mat, float sx1, float sy1, float sz1, float border_width, unsigned int border_color)

Constructor & Destructor Documentation

◆ FloatSceneApi()

EXPORT GameApi::FloatSceneApi::FloatSceneApi ( Env & e)

Member Function Documentation

◆ color_scene()

GameApi::FS GameApi::FloatSceneApi::color_scene ( FS scene,
unsigned int color,
int fptr_enum )
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◆ fd_to_fs()

GameApi::FS GameApi::FloatSceneApi::fd_to_fs ( EveryApi & ev,
FD fd )
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◆ fs_bound_x()

GameApi::FS GameApi::FloatSceneApi::fs_bound_x ( FS left,
FS right,
float x )
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◆ fs_bound_y()

GameApi::FS GameApi::FloatSceneApi::fs_bound_y ( FS left,
FS right,
float y )
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◆ fs_bound_z()

GameApi::FS GameApi::FloatSceneApi::fs_bound_z ( FS left,
FS right,
float z )
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◆ fs_min()

GameApi::FS GameApi::FloatSceneApi::fs_min ( FS a1,
FS a2 )
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◆ fs_min_arr()

GameApi::FS GameApi::FloatSceneApi::fs_min_arr ( std::vector< FS > arr)
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◆ fs_sphere()

GameApi::FS GameApi::FloatSceneApi::fs_sphere ( float center_x,
float center_y,
float center_z,
float radius )
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◆ fs_to_ml()

GameApi::ML GameApi::FloatSceneApi::fs_to_ml ( EveryApi & ev,
int sx,
int sy,
int sz,
float ssx,
float ssy,
float ssz,
FS obj,
float pos,
MT mat,
float sx1,
float sy1,
float sz1 )
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◆ fs_to_ml2()

GameApi::ML GameApi::FloatSceneApi::fs_to_ml2 ( EveryApi & ev,
int sx,
int sy,
int sz,
float ssx,
float ssy,
float ssz,
FS obj,
float pos,
MT mat,
float sx1,
float sy1,
float sz1,
float border_width,
unsigned int border_color )
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◆ fs_to_ml3()

GameApi::ML GameApi::FloatSceneApi::fs_to_ml3 ( EveryApi & ev,
int sx,
int sy,
int sz,
float ssx,
float ssy,
float ssz,
FS obj,
float pos,
MT mat,
float sx1,
float sy1,
float sz1,
float border_width,
unsigned int border_color )
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◆ fs_to_ml4()

GameApi::ML GameApi::FloatSceneApi::fs_to_ml4 ( EveryApi & ev,
int sx,
int sy,
int sz,
float ssx,
float ssy,
float ssz,
FS obj,
float pos,
float sx1,
float sy1,
float sz1,
float border_width,
unsigned int border_color )
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◆ fs_to_o()

GameApi::O GameApi::FloatSceneApi::fs_to_o ( FS obj,
float val )
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◆ fs_to_vx()

GameApi::VX GameApi::FloatSceneApi::fs_to_vx ( EveryApi & ev,
int sx,
int sy,
int sz,
float ssx,
float ssy,
float ssz,
FS obj,
float pos )
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◆ o_to_ml3()

GameApi::ML GameApi::FloatSceneApi::o_to_ml3 ( EveryApi & ev,
int sx,
int sy,
int sz,
float ssx,
float ssy,
float ssz,
O obj,
float pos,
MT mat,
float sx1,
float sy1,
float sz1,
float border_width,
unsigned int border_color )
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◆ o_to_ml4()

GameApi::ML GameApi::FloatSceneApi::o_to_ml4 ( EveryApi & ev,
int sx,
int sy,
int sz,
float ssx,
float ssy,
float ssz,
O obj,
float pos,
float sx1,
float sy1,
float sz1,
float border_width,
unsigned int border_color )
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◆ render_with_lipschitz_and_forallexists()

GameApi::BM GameApi::FloatSceneApi::render_with_lipschitz_and_forallexists ( EveryApi & ev,
FS bounding_spheres,
O obj,
float z,
float z_dist,
unsigned int bg_color,
float per_pixel_sample_rate,
float start_x,
float end_x,
float start_y,
float end_y,
int sx,
int sy )
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The documentation for this class was generated from the following files: