GameApi 28
Library used by GameApi Builder tool
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GameApi::LowFrameBufferApi Member List

This is the complete list of members for GameApi::LowFrameBufferApi, including all inherited members.

low_activate_snapshot(EveryApi &ev, FML ml, int key, MN move, float duration, FML next)GameApi::LowFrameBufferApi
low_build_world(FML ml, std::string url, std::string chars, int x, int y)GameApi::LowFrameBufferApi
low_collision(FML ml, float start_x, float end_x, float start_y, float end_y, int key)GameApi::LowFrameBufferApi
low_enemy_draw(BM bm, std::string url, int fmt, float speed)GameApi::LowFrameBufferApi
low_enemy_draw2(std::vector< BM > bm, std::string url, int fmt, float speed, int time_delta, int time_duration)GameApi::LowFrameBufferApi
low_frame_bitmap(FML ml, int sx, int sy)GameApi::LowFrameBufferApi
low_framebuffer(FML mainloop, int format, int width, int height, int depth)GameApi::LowFrameBufferApi
low_framebuffer_run(EveryApi &ev, FBU buffer, int mode, int scr_x, int scr_y)GameApi::LowFrameBufferApi
low_key_bm_prepare(FML ml, BM bm, int key, FML normal, float duration, FML next)GameApi::LowFrameBufferApi
low_poly_draw(std::string name, P p, MN mn)GameApi::LowFrameBufferApi
low_render_world(std::vector< BM > blocks, int screen_width, int screen_height, int fmt)GameApi::LowFrameBufferApi
low_scroll_world(FML ml, float speed_x, float speed_y, float p_x, float p_y, float left_offset, float right_offset, float height, float height2, int mode, int jump_frames)GameApi::LowFrameBufferApi
low_sprite_array(std::string name, std::string url, std::vector< BM > bms, MN mn, int x, int y, int fmt, float start_time)GameApi::LowFrameBufferApi
low_sprite_draw(std::string name, BM bm, MN mn, int x, int y, int fmt, float start_time)GameApi::LowFrameBufferApi
LowFrameBufferApi(Env &e)GameApi::LowFrameBufferApi
qml_create_node(std::string url)GameApi::LowFrameBufferApi
qml_print(std::string url)GameApi::LowFrameBufferApi
w_bitmap(BM bm)GameApi::LowFrameBufferApi
w_layout(std::vector< W > vec, std::string url)GameApi::LowFrameBufferApi
w_rect(unsigned int color)GameApi::LowFrameBufferApi
w_root(GameApi::EveryApi &ev, GameApi::W wd)GameApi::LowFrameBufferApi
w_text(EveryApi &ev, Ft font, std::string str, int x_gap, float baseline)GameApi::LowFrameBufferApi