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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for GameApi::LowFrameBufferApi, including all inherited members.
| low_activate_snapshot(EveryApi &ev, FML ml, int key, MN move, float duration, FML next) | GameApi::LowFrameBufferApi | |
| low_build_world(FML ml, std::string url, std::string chars, int x, int y) | GameApi::LowFrameBufferApi | |
| low_collision(FML ml, float start_x, float end_x, float start_y, float end_y, int key) | GameApi::LowFrameBufferApi | |
| low_enemy_draw(BM bm, std::string url, int fmt, float speed) | GameApi::LowFrameBufferApi | |
| low_enemy_draw2(std::vector< BM > bm, std::string url, int fmt, float speed, int time_delta, int time_duration) | GameApi::LowFrameBufferApi | |
| low_frame_bitmap(FML ml, int sx, int sy) | GameApi::LowFrameBufferApi | |
| low_framebuffer(FML mainloop, int format, int width, int height, int depth) | GameApi::LowFrameBufferApi | |
| low_framebuffer_run(EveryApi &ev, FBU buffer, int mode, int scr_x, int scr_y) | GameApi::LowFrameBufferApi | |
| low_key_bm_prepare(FML ml, BM bm, int key, FML normal, float duration, FML next) | GameApi::LowFrameBufferApi | |
| low_poly_draw(std::string name, P p, MN mn) | GameApi::LowFrameBufferApi | |
| low_render_world(std::vector< BM > blocks, int screen_width, int screen_height, int fmt) | GameApi::LowFrameBufferApi | |
| low_scroll_world(FML ml, float speed_x, float speed_y, float p_x, float p_y, float left_offset, float right_offset, float height, float height2, int mode, int jump_frames) | GameApi::LowFrameBufferApi | |
| low_sprite_array(std::string name, std::string url, std::vector< BM > bms, MN mn, int x, int y, int fmt, float start_time) | GameApi::LowFrameBufferApi | |
| low_sprite_draw(std::string name, BM bm, MN mn, int x, int y, int fmt, float start_time) | GameApi::LowFrameBufferApi | |
| LowFrameBufferApi(Env &e) | GameApi::LowFrameBufferApi | |
| qml_create_node(std::string url) | GameApi::LowFrameBufferApi | |
| qml_print(std::string url) | GameApi::LowFrameBufferApi | |
| w_bitmap(BM bm) | GameApi::LowFrameBufferApi | |
| w_layout(std::vector< W > vec, std::string url) | GameApi::LowFrameBufferApi | |
| w_rect(unsigned int color) | GameApi::LowFrameBufferApi | |
| w_root(GameApi::EveryApi &ev, GameApi::W wd) | GameApi::LowFrameBufferApi | |
| w_text(EveryApi &ev, Ft font, std::string str, int x_gap, float baseline) | GameApi::LowFrameBufferApi |