GameApi 28
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GameApi::LowFrameBufferApi Class Reference

#include <GameApi.hh>

Public Member Functions

IMPORT LowFrameBufferApi (Env &e)
IMPORT RUN low_framebuffer_run (EveryApi &ev, FBU buffer, int mode, int scr_x, int scr_y)
IMPORT FBU low_framebuffer (FML mainloop, int format, int width, int height, int depth)
IMPORT FML low_sprite_draw (std::string name, BM bm, MN mn, int x, int y, int fmt, float start_time)
IMPORT FML low_poly_draw (std::string name, P p, MN mn)
IMPORT FML low_sprite_array (std::string name, std::string url, std::vector< BM > bms, MN mn, int x, int y, int fmt, float start_time)
IMPORT FML low_render_world (std::vector< BM > blocks, int screen_width, int screen_height, int fmt)
IMPORT FML low_scroll_world (FML ml, float speed_x, float speed_y, float p_x, float p_y, float left_offset, float right_offset, float height, float height2, int mode, int jump_frames)
IMPORT FML low_build_world (FML ml, std::string url, std::string chars, int x, int y)
IMPORT FML low_enemy_draw (BM bm, std::string url, int fmt, float speed)
IMPORT FML low_enemy_draw2 (std::vector< BM > bm, std::string url, int fmt, float speed, int time_delta, int time_duration)
IMPORT FML low_collision (FML ml, float start_x, float end_x, float start_y, float end_y, int key)
IMPORT BM low_frame_bitmap (FML ml, int sx, int sy)
IMPORT FML low_key_bm_prepare (FML ml, BM bm, int key, FML normal, float duration, FML next)
IMPORT FML low_activate_snapshot (EveryApi &ev, FML ml, int key, MN move, float duration, FML next)
IMPORT FML qml_print (std::string url)
IMPORT FML qml_create_node (std::string url)
IMPORT FML w_root (GameApi::EveryApi &ev, GameApi::W wd)
IMPORT W w_layout (std::vector< W > vec, std::string url)
IMPORT W w_rect (unsigned int color)
IMPORT W w_bitmap (BM bm)
IMPORT W w_text (EveryApi &ev, Ft font, std::string str, int x_gap, float baseline)

Constructor & Destructor Documentation

◆ LowFrameBufferApi()

GameApi::LowFrameBufferApi::LowFrameBufferApi ( Env & e)

Member Function Documentation

◆ low_activate_snapshot()

GameApi::FML GameApi::LowFrameBufferApi::low_activate_snapshot ( EveryApi & ev,
FML ml,
int key,
MN move,
float duration,
FML next )
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◆ low_build_world()

GameApi::FML GameApi::LowFrameBufferApi::low_build_world ( GameApi::FML ml,
std::string url,
std::string chars,
int x,
int y )
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◆ low_collision()

GameApi::FML GameApi::LowFrameBufferApi::low_collision ( FML ml,
float start_x,
float end_x,
float start_y,
float end_y,
int key )
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◆ low_enemy_draw()

GameApi::FML GameApi::LowFrameBufferApi::low_enemy_draw ( BM bm,
std::string url,
int fmt,
float speed )
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◆ low_enemy_draw2()

GameApi::FML GameApi::LowFrameBufferApi::low_enemy_draw2 ( std::vector< BM > bm,
std::string url,
int fmt,
float speed,
int time_delta,
int time_duration )
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◆ low_frame_bitmap()

GameApi::BM GameApi::LowFrameBufferApi::low_frame_bitmap ( FML ml,
int sx,
int sy )
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◆ low_framebuffer()

GameApi::FBU GameApi::LowFrameBufferApi::low_framebuffer ( GameApi::FML ml,
int format,
int width,
int height,
int depth )
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◆ low_framebuffer_run()

GameApi::RUN GameApi::LowFrameBufferApi::low_framebuffer_run ( EveryApi & ev,
GameApi::FBU buf,
int mode,
int scr_x,
int scr_y )
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◆ low_key_bm_prepare()

GameApi::FML GameApi::LowFrameBufferApi::low_key_bm_prepare ( FML ml,
BM bm,
int key,
FML normal,
float duration,
FML next )

◆ low_poly_draw()

GameApi::FML GameApi::LowFrameBufferApi::low_poly_draw ( std::string name,
P p,
MN mn )
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◆ low_render_world()

GameApi::FML GameApi::LowFrameBufferApi::low_render_world ( std::vector< BM > blocks,
int screen_width,
int screen_height,
int fmt )
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◆ low_scroll_world()

GameApi::FML GameApi::LowFrameBufferApi::low_scroll_world ( GameApi::FML ml,
float speed_x,
float speed_y,
float p_x,
float p_y,
float left_offset,
float right_offset,
float height,
float height2,
int mode,
int jump_frames )
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◆ low_sprite_array()

GameApi::FML GameApi::LowFrameBufferApi::low_sprite_array ( std::string name,
std::string url,
std::vector< BM > bms,
MN mn,
int x,
int y,
int fmt,
float start_time )
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◆ low_sprite_draw()

GameApi::FML GameApi::LowFrameBufferApi::low_sprite_draw ( std::string name,
BM bm,
MN mn,
int x,
int y,
int fmt,
float start_time )
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◆ qml_create_node()

GameApi::FML GameApi::LowFrameBufferApi::qml_create_node ( std::string url)

◆ qml_print()

GameApi::FML GameApi::LowFrameBufferApi::qml_print ( std::string url)

◆ w_bitmap()

GameApi::W GameApi::LowFrameBufferApi::w_bitmap ( BM bm)
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◆ w_layout()

GameApi::W GameApi::LowFrameBufferApi::w_layout ( std::vector< W > vec,
std::string url )
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◆ w_rect()

GameApi::W GameApi::LowFrameBufferApi::w_rect ( unsigned int color)
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◆ w_root()

GameApi::FML GameApi::LowFrameBufferApi::w_root ( GameApi::EveryApi & ev,
GameApi::W wd )
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◆ w_text()

GameApi::W GameApi::LowFrameBufferApi::w_text ( EveryApi & ev,
Ft font,
std::string str,
int x_gap,
float baseline )

The documentation for this class was generated from the following files: