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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for GameApi::PlaneApi, including all inherited members.
| and_not(PL p1, PL not_p) | GameApi::PlaneApi | |
| circle(PT center, float radius, int numpoints) | GameApi::PlaneApi | |
| circle(PL bg, PT center, float radius, int numpoints) | GameApi::PlaneApi | |
| color(PL orig, unsigned int new_color) | GameApi::PlaneApi | |
| color_function(PL pl, CO(*fptr)(EveryApi &ev, int idx, PT pos, void *data), void *data) | GameApi::PlaneApi | |
| empty(float sx, float sy) | GameApi::PlaneApi | |
| empty_plane(float sx, float sy) | GameApi::PlaneApi | |
| flip_y(PL pl) | GameApi::PlaneApi | |
| floodfill_border(BB bitmap, int x, int y) | GameApi::PlaneApi | |
| function(PT(*fptr)(EveryApi &e, int idx, void *data), int num_points, float sx, float sy, void *data) | GameApi::PlaneApi | |
| move(PL pl, float dx, float dy) | GameApi::PlaneApi | |
| move_plane(PL p1, V delta) | GameApi::PlaneApi | |
| or_plane(PL p1, PL p2) | GameApi::PlaneApi | |
| plane_array(PL *array, int size) | GameApi::PlaneApi | |
| plane_elem(PL p1, PL p2) | GameApi::PlaneApi | |
| plane_in_3d(PL plane, PT u_p, V v1, V v2) | GameApi::PlaneApi | |
| PlaneApi(Env &e) | GameApi::PlaneApi | |
| polygon(PL bg, PT *points, int size) | GameApi::PlaneApi | |
| prepare(PL pl) | GameApi::PlaneApi | |
| rectangle(PL bg, PT p1, PT p2) | GameApi::PlaneApi | |
| rectangle(PL bg, PT p1, PT p2, PT p3, PT p4) | GameApi::PlaneApi | |
| remove_empty_faces(PL pl) | GameApi::PlaneApi | |
| remove_splines(PL pl, float xdelta) | GameApi::PlaneApi | |
| render(PLA pl, float x, float y, float mult_x, float mult_y) | GameApi::PlaneApi | |
| render_bool(PL pl, int num, int sx, int sy) | GameApi::PlaneApi | |
| render_continuous(PL pl, int num, unsigned int color_0, unsigned int color_1) | GameApi::PlaneApi | |
| render_p(P p, M proj_matrix, float sx, float sy) | GameApi::PlaneApi | |
| sprite(PL bg, BM bitmap, PT pos, float size_x, float size_y) | GameApi::PlaneApi | |
| star(PT center, float radius_1, float radius_2, int numpoints) | GameApi::PlaneApi | |
| substitute_quads_with_plane(P orig, PL(*fptr)(EveryApi &ev, int face, void *data), void *data) | GameApi::PlaneApi | |
| to_polygon(EveryApi &ev, PL pl, PT pos, V u_x, V u_y, V u_z, float z_mult) | GameApi::PlaneApi | |
| to_polygon_face(PL triangulated_pl, PT pos, V u_x, V u_y) | GameApi::PlaneApi | |
| to_polygon_lines(PL pl, PT pos, V u_x, V u_y, V u_z, float z_mult) | GameApi::PlaneApi | |
| to_polygon_lines_1(PL pl, PT pos, V u_x, V u_y, V u_z, float z_mult) | GameApi::PlaneApi | |
| to_polygon_strip(EveryApi &ev, PL pl, PT pos, V u_x, V u_y) | GameApi::PlaneApi | |
| triangulate(EveryApi &ev, PL pl, int obj) | GameApi::PlaneApi | |
| triangulate_all(EveryApi &ev, PL pl, int point_count, int max_obj) | GameApi::PlaneApi |