GameApi 28
Library used by GameApi Builder tool
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GameApi::PlaneApi Member List

This is the complete list of members for GameApi::PlaneApi, including all inherited members.

and_not(PL p1, PL not_p)GameApi::PlaneApi
circle(PT center, float radius, int numpoints)GameApi::PlaneApi
circle(PL bg, PT center, float radius, int numpoints)GameApi::PlaneApi
color(PL orig, unsigned int new_color)GameApi::PlaneApi
color_function(PL pl, CO(*fptr)(EveryApi &ev, int idx, PT pos, void *data), void *data)GameApi::PlaneApi
empty(float sx, float sy)GameApi::PlaneApi
empty_plane(float sx, float sy)GameApi::PlaneApi
flip_y(PL pl)GameApi::PlaneApi
floodfill_border(BB bitmap, int x, int y)GameApi::PlaneApi
function(PT(*fptr)(EveryApi &e, int idx, void *data), int num_points, float sx, float sy, void *data)GameApi::PlaneApi
move(PL pl, float dx, float dy)GameApi::PlaneApi
move_plane(PL p1, V delta)GameApi::PlaneApi
or_plane(PL p1, PL p2)GameApi::PlaneApi
plane_array(PL *array, int size)GameApi::PlaneApi
plane_elem(PL p1, PL p2)GameApi::PlaneApi
plane_in_3d(PL plane, PT u_p, V v1, V v2)GameApi::PlaneApi
PlaneApi(Env &e)GameApi::PlaneApi
polygon(PL bg, PT *points, int size)GameApi::PlaneApi
prepare(PL pl)GameApi::PlaneApi
rectangle(PL bg, PT p1, PT p2)GameApi::PlaneApi
rectangle(PL bg, PT p1, PT p2, PT p3, PT p4)GameApi::PlaneApi
remove_empty_faces(PL pl)GameApi::PlaneApi
remove_splines(PL pl, float xdelta)GameApi::PlaneApi
render(PLA pl, float x, float y, float mult_x, float mult_y)GameApi::PlaneApi
render_bool(PL pl, int num, int sx, int sy)GameApi::PlaneApi
render_continuous(PL pl, int num, unsigned int color_0, unsigned int color_1)GameApi::PlaneApi
render_p(P p, M proj_matrix, float sx, float sy)GameApi::PlaneApi
sprite(PL bg, BM bitmap, PT pos, float size_x, float size_y)GameApi::PlaneApi
star(PT center, float radius_1, float radius_2, int numpoints)GameApi::PlaneApi
substitute_quads_with_plane(P orig, PL(*fptr)(EveryApi &ev, int face, void *data), void *data)GameApi::PlaneApi
to_polygon(EveryApi &ev, PL pl, PT pos, V u_x, V u_y, V u_z, float z_mult)GameApi::PlaneApi
to_polygon_face(PL triangulated_pl, PT pos, V u_x, V u_y)GameApi::PlaneApi
to_polygon_lines(PL pl, PT pos, V u_x, V u_y, V u_z, float z_mult)GameApi::PlaneApi
to_polygon_lines_1(PL pl, PT pos, V u_x, V u_y, V u_z, float z_mult)GameApi::PlaneApi
to_polygon_strip(EveryApi &ev, PL pl, PT pos, V u_x, V u_y)GameApi::PlaneApi
triangulate(EveryApi &ev, PL pl, int obj)GameApi::PlaneApi
triangulate_all(EveryApi &ev, PL pl, int point_count, int max_obj)GameApi::PlaneApi