|
| IMPORT | PlaneApi (Env &e) |
| IMPORT PL | function (PT(*fptr)(EveryApi &e, int idx, void *data), int num_points, float sx, float sy, void *data) |
| IMPORT PL | color_function (PL pl, CO(*fptr)(EveryApi &ev, int idx, PT pos, void *data), void *data) |
| IMPORT PL | empty_plane (float sx, float sy) |
| IMPORT PL | flip_y (PL pl) |
| IMPORT PL | move (PL pl, float dx, float dy) |
| PL | or_plane (PL p1, PL p2) |
| IMPORT PL | circle (PT center, float radius, int numpoints) |
| IMPORT PL | star (PT center, float radius_1, float radius_2, int numpoints) |
| IMPORT PL | floodfill_border (BB bitmap, int x, int y) |
| IMPORT PL | empty (float sx, float sy) |
| IMPORT PL | circle (PL bg, PT center, float radius, int numpoints) |
| IMPORT PL | rectangle (PL bg, PT p1, PT p2) |
| IMPORT PL | rectangle (PL bg, PT p1, PT p2, PT p3, PT p4) |
| IMPORT PL | sprite (PL bg, BM bitmap, PT pos, float size_x, float size_y) |
| IMPORT PL | polygon (PL bg, PT *points, int size) |
| IMPORT PL | color (PL orig, unsigned int new_color) |
| IMPORT PL | plane_elem (PL p1, PL p2) |
| IMPORT PL | plane_array (PL *array, int size) |
| IMPORT PL | move_plane (PL p1, V delta) |
| IMPORT PL | and_not (PL p1, PL not_p) |
| IMPORT PL | render_p (P p, M proj_matrix, float sx, float sy) |
| IMPORT PL | remove_splines (PL pl, float xdelta) |
| IMPORT std::pair< PL, PL > | triangulate (EveryApi &ev, PL pl, int obj) |
| IMPORT PL | triangulate_all (EveryApi &ev, PL pl, int point_count, int max_obj) |
| IMPORT PL | remove_empty_faces (PL pl) |
| IMPORT P | to_polygon_face (PL triangulated_pl, PT pos, V u_x, V u_y) |
| IMPORT P | to_polygon_lines (PL pl, PT pos, V u_x, V u_y, V u_z, float z_mult) |
| P | to_polygon_lines_1 (PL pl, PT pos, V u_x, V u_y, V u_z, float z_mult) |
| IMPORT P | to_polygon (EveryApi &ev, PL pl, PT pos, V u_x, V u_y, V u_z, float z_mult) |
| IMPORT P | to_polygon_strip (EveryApi &ev, PL pl, PT pos, V u_x, V u_y) |
| IMPORT P | substitute_quads_with_plane (P orig, PL(*fptr)(EveryApi &ev, int face, void *data), void *data) |
| IMPORT P | plane_in_3d (PL plane, PT u_p, V v1, V v2) |
| CBM | render_continuous (PL pl, int num, unsigned int color_0, unsigned int color_1) |
| IMPORT BB | render_bool (PL pl, int num, int sx, int sy) |
| IMPORT PLA | prepare (PL pl) |
| IMPORT void | render (PLA pl, float x, float y, float mult_x, float mult_y) |