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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for GameApi::SpriteWorldObj, including all inherited members.
| get_pos_x(float mouse_x) const | GameApi::SpriteWorldObj | inline |
| get_pos_y(float mouse_y) const | GameApi::SpriteWorldObj | inline |
| prepare(bool keep=false) | GameApi::SpriteWorldObj | inlinevirtual |
| read_block(int x, int y) | GameApi::SpriteWorldObj | inline |
| render() | GameApi::SpriteWorldObj | inlinevirtual |
| set_block(int x, int y, int c) | GameApi::SpriteWorldObj | inline |
| set_pos(float p_x, float p_y) | GameApi::SpriteWorldObj | inlinevirtual |
| set_range(int l, int t, int width, int height) | GameApi::SpriteWorldObj | inline |
| set_scale(float m_x, float m_y) | GameApi::SpriteWorldObj | inlinevirtual |
| set_var(std::string name, float r, float g, float b, float a) | GameApi::SpriteWorldObj | inlinevirtual |
| SpriteWorldObj(EveryApi &ev, std::function< BM(int)> f, int numvalues, BM int_bm, int dx, int dy, SH sh) | GameApi::SpriteWorldObj | inline |
| ~MoveScaleObject2d() | GameApi::MoveScaleObject2d | inlinevirtual |
| ~RenderObject() | GameApi::RenderObject | inlinevirtual |
| ~SpriteWorldObj() | GameApi::SpriteWorldObj | inline |