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GameApi 28
Library used by GameApi Builder tool
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#include <GameApi.hh>

Public Member Functions | |
| virtual | ~RenderObject () |
| virtual void | prepare (bool keep=false)=0 |
| virtual void | render ()=0 |
| virtual void | set_var (std::string name, float r, float g, float b, float a)=0 |
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inlinevirtual |
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pure virtual |
Implemented in GameApi::ArrayObj3d, GameApi::LinesObj, GameApi::PointsObj, GameApi::PolygonObj, GameApi::SpriteObj, GameApi::SpriteWorldObj, and GameApi::WorldObj.

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pure virtual |
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pure virtual |