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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for GameApi::VBOApi, including all inherited members.
| alloc(int obj_count) | GameApi::VBOApi | |
| grid(Vb v, int obj_num, BM tile_bitmap, BM grid, float top_x, float top_y) | GameApi::VBOApi | |
| heightmap(Vb v, int obj_num, BM bitmap_float) | GameApi::VBOApi | |
| move(Vb v, int obj_num, float x, float y, float z) | GameApi::VBOApi | |
| polygon(Vb v, int obj_num, P p, float x, float y, float z) | GameApi::VBOApi | |
| prepare(Vb v) | GameApi::VBOApi | |
| render(Vb v) | GameApi::VBOApi | |
| sprite(Vb v, int obj_num, BM bm, float x, float y) | GameApi::VBOApi | |
| swapframe(Vb v, int obj_num, int type, int frame) | GameApi::VBOApi | |
| VBOApi(Env &e) | GameApi::VBOApi | |
| ~VBOApi() | GameApi::VBOApi |