#include <GameApi.hh>
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| IMPORT | VBOApi (Env &e) |
| | ~VBOApi () |
| Vb | alloc (int obj_count) |
| void | sprite (Vb v, int obj_num, BM bm, float x, float y) |
| void | polygon (Vb v, int obj_num, P p, float x, float y, float z) |
| void | grid (Vb v, int obj_num, BM tile_bitmap, BM grid, float top_x, float top_y) |
| void | heightmap (Vb v, int obj_num, BM bitmap_float) |
| void | prepare (Vb v) |
| void | swapframe (Vb v, int obj_num, int type, int frame) |
| void | move (Vb v, int obj_num, float x, float y, float z) |
| void | render (Vb v) |
◆ VBOApi()
| GameApi::VBOApi::VBOApi |
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Env & | e | ) |
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◆ ~VBOApi()
| GameApi::VBOApi::~VBOApi |
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◆ alloc()
◆ grid()
| void GameApi::VBOApi::grid |
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Vb | v, |
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int | obj_num, |
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BM | tile_bitmap, |
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BM | grid, |
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float | top_x, |
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float | top_y ) |
◆ heightmap()
| void GameApi::VBOApi::heightmap |
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Vb | v, |
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int | obj_num, |
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BM | bitmap_float ) |
◆ move()
| void GameApi::VBOApi::move |
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Vb | v, |
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int | obj_num, |
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float | x, |
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float | y, |
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float | z ) |
◆ polygon()
| void GameApi::VBOApi::polygon |
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Vb | v, |
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int | obj_num, |
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P | p, |
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float | x, |
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float | y, |
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float | z ) |
◆ prepare()
| void GameApi::VBOApi::prepare |
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Vb | v | ) |
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◆ render()
| void GameApi::VBOApi::render |
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Vb | v | ) |
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◆ sprite()
| void GameApi::VBOApi::sprite |
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Vb | v, |
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int | obj_num, |
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BM | bm, |
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float | x, |
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float | y ) |
◆ swapframe()
| void GameApi::VBOApi::swapframe |
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Vb | v, |
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int | obj_num, |
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int | type, |
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int | frame ) |
The documentation for this class was generated from the following files: