GameApi 28
Library used by GameApi Builder tool
Loading...
Searching...
No Matches
GameApi::VBOApi Class Reference

#include <GameApi.hh>

Public Member Functions

IMPORT VBOApi (Env &e)
 ~VBOApi ()
Vb alloc (int obj_count)
void sprite (Vb v, int obj_num, BM bm, float x, float y)
void polygon (Vb v, int obj_num, P p, float x, float y, float z)
void grid (Vb v, int obj_num, BM tile_bitmap, BM grid, float top_x, float top_y)
void heightmap (Vb v, int obj_num, BM bitmap_float)
void prepare (Vb v)
void swapframe (Vb v, int obj_num, int type, int frame)
void move (Vb v, int obj_num, float x, float y, float z)
void render (Vb v)

Constructor & Destructor Documentation

◆ VBOApi()

GameApi::VBOApi::VBOApi ( Env & e)
Here is the caller graph for this function:

◆ ~VBOApi()

GameApi::VBOApi::~VBOApi ( )

Member Function Documentation

◆ alloc()

GameApi::Vb GameApi::VBOApi::alloc ( int obj_count)

◆ grid()

void GameApi::VBOApi::grid ( Vb v,
int obj_num,
BM tile_bitmap,
BM grid,
float top_x,
float top_y )
Here is the caller graph for this function:

◆ heightmap()

void GameApi::VBOApi::heightmap ( Vb v,
int obj_num,
BM bitmap_float )

◆ move()

void GameApi::VBOApi::move ( Vb v,
int obj_num,
float x,
float y,
float z )

◆ polygon()

void GameApi::VBOApi::polygon ( Vb v,
int obj_num,
P p,
float x,
float y,
float z )

◆ prepare()

void GameApi::VBOApi::prepare ( Vb v)

◆ render()

void GameApi::VBOApi::render ( Vb v)

◆ sprite()

void GameApi::VBOApi::sprite ( Vb v,
int obj_num,
BM bm,
float x,
float y )

◆ swapframe()

void GameApi::VBOApi::swapframe ( Vb v,
int obj_num,
int type,
int frame )

The documentation for this class was generated from the following files: