GameApi 28
Library used by GameApi Builder tool
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GenerateArray< T > Class Template Reference

#include <Graph.hh>

Inheritance diagram for GenerateArray< T >:
Collaboration diagram for GenerateArray< T >:

Public Member Functions

void Init ()
void Handle (T t)
Public Member Functions inherited from HandleValue< T >
virtual ~HandleValue ()
Public Member Functions inherited from VectorArray< T >
 VectorArray ()
template<class It>
 VectorArray (It beg, It end)
virtual int Size () const
virtual T Index (int index) const
T & operator[] (int index)
void push_back (T t)
T pop_back ()
void clear ()
const T * get_whole_array () const
Public Member Functions inherited from Array< int, T >
virtual ~Array ()
Public Member Functions inherited from Function< int, T >
virtual ~Function ()
virtual bool IsValid (I i) const=0

Additional Inherited Members

Public Types inherited from Function< int, T >
typedef int Domain
typedef T CoDomain
Public Attributes inherited from Function< int, T >
std::string funcsignature
std::string contents
std::vector< std::string > link
std::vector< std::pair< std::string, std::string > > dep

Member Function Documentation

◆ Handle()

template<class T>
void GenerateArray< T >::Handle ( T t)
inlinevirtual

Implements HandleValue< T >.

◆ Init()

template<class T>
void GenerateArray< T >::Init ( )
inline
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The documentation for this class was generated from the following file: