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GameApi 28
Library used by GameApi Builder tool
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#include <Graph.hh>


Public Member Functions | |
| void | Init () |
| void | Handle (T t) |
| Public Member Functions inherited from HandleValue< T > | |
| virtual | ~HandleValue () |
| Public Member Functions inherited from VectorArray< T > | |
| VectorArray () | |
| template<class It> | |
| VectorArray (It beg, It end) | |
| virtual int | Size () const |
| virtual T | Index (int index) const |
| T & | operator[] (int index) |
| void | push_back (T t) |
| T | pop_back () |
| void | clear () |
| const T * | get_whole_array () const |
| Public Member Functions inherited from Array< int, T > | |
| virtual | ~Array () |
| Public Member Functions inherited from Function< int, T > | |
| virtual | ~Function () |
| virtual bool | IsValid (I i) const=0 |
Additional Inherited Members | |
| Public Types inherited from Function< int, T > | |
| typedef int | Domain |
| typedef T | CoDomain |
| Public Attributes inherited from Function< int, T > | |
| std::string | funcsignature |
| std::string | contents |
| std::vector< std::string > | link |
| std::vector< std::pair< std::string, std::string > > | dep |
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inlinevirtual |
Implements HandleValue< T >.
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inline |
