#include <Shader.hh>
◆ FragmentCodeGen()
| virtual std::string GlobalTexturePiece::FragmentCodeGen |
( |
| ) |
const |
|
inlinevirtual |
◆ FragmentGlobals()
| virtual std::string GlobalTexturePiece::FragmentGlobals |
( |
| ) |
const |
|
inlinevirtual |
◆ Provides()
| virtual void GlobalTexturePiece::Provides |
( |
std::vector< int > & | vec | ) |
const |
|
inlinevirtual |
◆ VertexCodeGen()
| virtual std::string GlobalTexturePiece::VertexCodeGen |
( |
| ) |
const |
|
inlinevirtual |
◆ VertexGlobals()
| virtual std::string GlobalTexturePiece::VertexGlobals |
( |
| ) |
const |
|
inlinevirtual |
The documentation for this class was generated from the following file: