GameApi 28
Library used by GameApi Builder tool
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GradientBitmap Class Reference

#include <Graph.hh>

Inheritance diagram for GradientBitmap:
Collaboration diagram for GradientBitmap:

Public Member Functions

 GradientBitmap (float sx, float sy, Point2d p1, Point2d p2, Color c1, Color c2)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
float SizeX () const
float SizeY () const
Color Map (float x, float y) const
Public Member Functions inherited from ContinuousBitmap< Color >
virtual bool ReadyToPrepare () const
virtual ~ContinuousBitmap ()
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ GradientBitmap()

GradientBitmap::GradientBitmap ( float sx,
float sy,
Point2d p1,
Point2d p2,
Color c1,
Color c2 )
inline

Member Function Documentation

◆ Collect()

void GradientBitmap::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ HeavyPrepare()

void GradientBitmap::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ Map()

Color GradientBitmap::Map ( float x,
float y ) const
virtual

◆ Prepare()

void GradientBitmap::Prepare ( )
inlinevirtual

◆ SizeX()

float GradientBitmap::SizeX ( ) const
inlinevirtual

◆ SizeY()

float GradientBitmap::SizeY ( ) const
inlinevirtual

The documentation for this class was generated from the following files: