GameApi 28
Library used by GameApi Builder tool
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GradientWithHole Class Reference

#include <Equalizer.hh>

Inheritance diagram for GradientWithHole:
Collaboration diagram for GradientWithHole:

Public Member Functions

 GradientWithHole (int sx, int sy, Point2d p1, Point2d p2, Color c1, Color c2, PointCollection2d &points)
void Prepare ()
int SizeX () const
int SizeY () const
Color Map (int x, int y) const
Public Member Functions inherited from Bitmap< Color >
virtual bool ReadyToPrepare () const
virtual ~Bitmap ()
virtual bool IsDirectGltfImage () const
virtual bool HasBatchMap () const
virtual BufferRef BatchMap (int start_x, int end_x, int start_y, int end_y) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual void Collect (CollectVisitor &vis)=0
virtual int NumBlocks () const
virtual void HeavyPrepare ()=0
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ GradientWithHole()

GradientWithHole::GradientWithHole ( int sx,
int sy,
Point2d p1,
Point2d p2,
Color c1,
Color c2,
PointCollection2d & points )
inline

Member Function Documentation

◆ Map()

Color GradientWithHole::Map ( int x,
int y ) const
inlinevirtual

Implements Bitmap< Color >.

◆ Prepare()

void GradientWithHole::Prepare ( )
inlinevirtual

Implements Bitmap< Color >.

◆ SizeX()

int GradientWithHole::SizeX ( ) const
inlinevirtual

Implements Bitmap< Color >.

◆ SizeY()

int GradientWithHole::SizeY ( ) const
inlinevirtual

Implements Bitmap< Color >.


The documentation for this class was generated from the following file: