GameApi 28
Library used by GameApi Builder tool
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GrayToBlack Class Reference
Inheritance diagram for GrayToBlack:
Collaboration diagram for GrayToBlack:

Public Member Functions

 GrayToBlack (Bitmap< Color > *bm, float val)
virtual void Collect (CollectVisitor &vis)
virtual void HeavyPrepare ()
virtual void Prepare ()
virtual int SizeX () const
virtual int SizeY () const
virtual Color Map (int x, int y) const
Public Member Functions inherited from Bitmap< Color >
virtual bool ReadyToPrepare () const
virtual ~Bitmap ()
virtual bool IsDirectGltfImage () const
virtual bool HasBatchMap () const
virtual BufferRef BatchMap (int start_x, int end_x, int start_y, int end_y) const
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ GrayToBlack()

GrayToBlack::GrayToBlack ( Bitmap< Color > * bm,
float val )
inline

Member Function Documentation

◆ Collect()

virtual void GrayToBlack::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ HeavyPrepare()

virtual void GrayToBlack::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ Map()

virtual Color GrayToBlack::Map ( int x,
int y ) const
inlinevirtual

Implements Bitmap< Color >.

◆ Prepare()

virtual void GrayToBlack::Prepare ( )
inlinevirtual

Implements Bitmap< Color >.

◆ SizeX()

virtual int GrayToBlack::SizeX ( ) const
inlinevirtual

Implements Bitmap< Color >.

◆ SizeY()

virtual int GrayToBlack::SizeY ( ) const
inlinevirtual

Implements Bitmap< Color >.


The documentation for this class was generated from the following file: