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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for GridAccel, including all inherited members.
| clear() | GridAccel | inlinevirtual |
| edge_component(float start_x, float target_x, float start_y, float target_y, float start_z, float target_z, int x_spec) | GridAccel | inline |
| find_cube(float start_x, float end_x, float start_y, float end_y, float start_z, float end_z) const | GridAccel | inlinevirtual |
| find_next(AccelNode *current, Point start, Point target) const | GridAccel | inlinevirtual |
| AccelStructure::find_next(AccelNode *current, Point start, Point target, float &tmin) const =0 | AccelStructure | pure virtual |
| find_node(const AccelNodeSpec &spec) const | GridAccel | inline |
| find_point(Point p) const | GridAccel | inlinevirtual |
| find_quad(Point p1, Point p2, Point p3, Point p4) const | GridAccel | inlinevirtual |
| find_ray(Point p1, Point p2) const | GridAccel | inlinevirtual |
| AccelStructure::find_ray(Point p1, Point p2, float &tmin) const =0 | AccelStructure | pure virtual |
| find_spec(AccelNode *n) const | GridAccel | inline |
| find_tri(Point p1, Point p2, Point p3) const | GridAccel | inlinevirtual |
| GridAccel(int sx, int sy, int sz, float start_x, float end_x, float start_y, float end_y, float start_z, float end_z) | GridAccel | inline |
| point_at_edge_of_box(Point current, Point target, AccelNode *discard) const | GridAccel | inline |
| point_box_intersection(Point p, AccelNode *node) | GridAccel | inline |
| push_back(Point p, void *data) | GridAccel | inlinevirtual |
| push_back(AccelNode *n, void *data) | GridAccel | inlinevirtual |
| ~AccelStructure() | AccelStructure | inlinevirtual |