GameApi 28
Library used by GameApi Builder tool
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GridAccel Member List

This is the complete list of members for GridAccel, including all inherited members.

clear()GridAccelinlinevirtual
edge_component(float start_x, float target_x, float start_y, float target_y, float start_z, float target_z, int x_spec)GridAccelinline
find_cube(float start_x, float end_x, float start_y, float end_y, float start_z, float end_z) constGridAccelinlinevirtual
find_next(AccelNode *current, Point start, Point target) constGridAccelinlinevirtual
AccelStructure::find_next(AccelNode *current, Point start, Point target, float &tmin) const =0AccelStructurepure virtual
find_node(const AccelNodeSpec &spec) constGridAccelinline
find_point(Point p) constGridAccelinlinevirtual
find_quad(Point p1, Point p2, Point p3, Point p4) constGridAccelinlinevirtual
find_ray(Point p1, Point p2) constGridAccelinlinevirtual
AccelStructure::find_ray(Point p1, Point p2, float &tmin) const =0AccelStructurepure virtual
find_spec(AccelNode *n) constGridAccelinline
find_tri(Point p1, Point p2, Point p3) constGridAccelinlinevirtual
GridAccel(int sx, int sy, int sz, float start_x, float end_x, float start_y, float end_y, float start_z, float end_z)GridAccelinline
point_at_edge_of_box(Point current, Point target, AccelNode *discard) constGridAccelinline
point_box_intersection(Point p, AccelNode *node)GridAccelinline
push_back(Point p, void *data)GridAccelinlinevirtual
push_back(AccelNode *n, void *data)GridAccelinlinevirtual
~AccelStructure()AccelStructureinlinevirtual