#include <Effect.hh>
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| | HeightMapSurface (Array2< float, float, float > &array, Point p, UnitVectors u) |
| virtual Point | Index (float x, float y) const |
| virtual Point2d | Texture (float x, float y) const |
| virtual float | Attrib (float x, float y, int id) const |
| virtual int | AttribI (float x, float y, int id) const |
| virtual Vector | Normal (float xx, float yy) const |
| virtual float | XSize () const |
| virtual float | YSize () const |
| virtual | ~SurfaceIn3d () |
| virtual void | Prepare () |
| virtual unsigned int | Color (float x, float y) const =0 |
| virtual | ~CollectInterface () |
| virtual void | Collect (CollectVisitor &vis)=0 |
| virtual int | NumBlocks () const |
| virtual void | HeavyPrepare ()=0 |
| virtual void | FirstFrame () |
◆ HeightMapSurface()
◆ Attrib()
| virtual float HeightMapSurface::Attrib |
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float | x, |
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float | y, |
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int | id ) const |
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inlinevirtual |
◆ AttribI()
| virtual int HeightMapSurface::AttribI |
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float | x, |
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float | y, |
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int | id ) const |
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inlinevirtual |
◆ Index()
| virtual Point HeightMapSurface::Index |
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float | x, |
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float | y ) const |
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inlinevirtual |
◆ Normal()
| virtual Vector HeightMapSurface::Normal |
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float | xx, |
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float | yy ) const |
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inlinevirtual |
◆ Texture()
| virtual Point2d HeightMapSurface::Texture |
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float | x, |
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float | y ) const |
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inlinevirtual |
◆ XSize()
| virtual float HeightMapSurface::XSize |
( |
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const |
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inlinevirtual |
◆ YSize()
| virtual float HeightMapSurface::YSize |
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const |
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inlinevirtual |
The documentation for this class was generated from the following file: