GameApi 28
Library used by GameApi Builder tool
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IBMToVX Class Reference
Inheritance diagram for IBMToVX:
Collaboration diagram for IBMToVX:

Public Member Functions

 IBMToVX (Bitmap< int > *bi)
void Collect (CollectVisitor &vis)
void HeavyPrepare ()
void Prepare ()
virtual int SizeX () const
virtual int SizeY () const
virtual int SizeZ () const
virtual int Map (int x, int y, int z) const
void CleanPrepare ()
Public Member Functions inherited from Voxel< int >
virtual unsigned int Color (int x, int y, int z) const
virtual Vector Normal (int x, int y, int z) const
virtual ~Voxel ()
Public Member Functions inherited from CollectInterface
virtual ~CollectInterface ()
virtual int NumBlocks () const
virtual void FirstFrame ()

Constructor & Destructor Documentation

◆ IBMToVX()

IBMToVX::IBMToVX ( Bitmap< int > * bi)
inline

Member Function Documentation

◆ CleanPrepare()

void IBMToVX::CleanPrepare ( )
inlinevirtual

Implements Voxel< int >.

◆ Collect()

void IBMToVX::Collect ( CollectVisitor & vis)
inlinevirtual

Implements CollectInterface.

◆ HeavyPrepare()

void IBMToVX::HeavyPrepare ( )
inlinevirtual

Implements CollectInterface.

◆ Map()

virtual int IBMToVX::Map ( int x,
int y,
int z ) const
inlinevirtual

Implements Voxel< int >.

◆ Prepare()

void IBMToVX::Prepare ( )
inlinevirtual

Implements Voxel< int >.

◆ SizeX()

virtual int IBMToVX::SizeX ( ) const
inlinevirtual

Implements Voxel< int >.

◆ SizeY()

virtual int IBMToVX::SizeY ( ) const
inlinevirtual

Implements Voxel< int >.

◆ SizeZ()

virtual int IBMToVX::SizeZ ( ) const
inlinevirtual

Implements Voxel< int >.


The documentation for this class was generated from the following file: