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GameApi 28
Library used by GameApi Builder tool
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This is the complete list of members for IStateMachine, including all inherited members.
| Collect(CollectVisitor &vis)=0 | CollectInterface | pure virtual |
| draw_event(FrameLoopEvent &e)=0 | IStateMachine | pure virtual |
| draw_frame(DrawLoopEnv &e)=0 | IStateMachine | pure virtual |
| event(MainLoopEvent &e)=0 | IStateMachine | pure virtual |
| FirstFrame() | CollectInterface | inlinevirtual |
| flag(int val) const =0 | IStateMachine | pure virtual |
| frame(MainLoopEnv &e)=0 | IStateMachine | pure virtual |
| HeavyPrepare()=0 | CollectInterface | pure virtual |
| num_flags() const =0 | IStateMachine | pure virtual |
| NumBlocks() const | CollectInterface | inlinevirtual |
| Prepare()=0 | IStateMachine | pure virtual |
| ~CollectInterface() | CollectInterface | inlinevirtual |
| ~IStateMachine() | IStateMachine | inlinevirtual |