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GameApi 28
Library used by GameApi Builder tool
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#include <GraphI.hh>


Public Member Functions | |
| virtual | ~IStateMachine () |
| virtual int | num_flags () const =0 |
| virtual std::string | flag (int val) const =0 |
| virtual void | Prepare ()=0 |
| virtual void | event (MainLoopEvent &e)=0 |
| virtual void | frame (MainLoopEnv &e)=0 |
| virtual void | draw_event (FrameLoopEvent &e)=0 |
| virtual void | draw_frame (DrawLoopEnv &e)=0 |
| Public Member Functions inherited from CollectInterface | |
| virtual | ~CollectInterface () |
| virtual void | Collect (CollectVisitor &vis)=0 |
| virtual int | NumBlocks () const |
| virtual void | HeavyPrepare ()=0 |
| virtual void | FirstFrame () |
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inlinevirtual |
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pure virtual |
Implemented in StateMachineImpl.
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pure virtual |
Implemented in StateMachineImpl.
|
pure virtual |
Implemented in StateMachineImpl.
|
pure virtual |
Implemented in StateMachineImpl.
|
pure virtual |
Implemented in StateMachineImpl.
|
pure virtual |
Implemented in StateMachineImpl.
|
pure virtual |
Implemented in StateMachineImpl.